According to Matt’s blog on IGN, http://blogs.ign.com/matt-ign, he talks about the control scheme behind the two launch first-person shooter titles, Metroid Prime 3: Corruption and Red Steel.Ã‚Â I will elaborate and agree with his statement.
I think that they DO need to change this scheme.Ã‚Â I think it needs to be like Gamecube first-person shooters, in which when you turn the analog stick, you also turn the screen (shown below).
And this is exactly how it should work with the Wiimote.Ã‚Â When you move the pointer throughout the screen, the screen should move with it so that the camera is centered.Ã‚Â When Matt played Metroid Prime, for instance, he proclaimed that when he utilized the pointer, the camera wouldn’t move as long as it was in the screen’s box (shown below).
This is confusing and eliminates the PC mouse control that games nowadays are completely fimiliar with.Ã‚Â But, as Matt said, if the pointer is “outside” the box, then the screen would move.Ã‚Â It probably will move pretty fast too, which isn’t good either.Ã‚Â The camera, therefore, would be disoriented and clunky, plus it would take a precious second to adjust and even get a shot off at an enemy behind you without it being inaccurate.Ã‚Â Of course, I haven’t played a Wii game, so maybe it adjusts right away, but we really don’t know that yet.Ã‚Â He further somes it up by pronouncing that “other developers hopefully will catch on to my idea and follow suit”.Ã‚Â I hope this does become the control scheme, and NOT the ones in Metroid Prime 3 and Red Steel.Ã‚Â But I’m sure with about 15 minutes of playing time, I could probably get used to it.Ã‚Â Nevertheless, if a different FPS comes along with a PC control scheme for the Wii, then I may be thoroughly confused that I wouldn’t be able to adjust from Metroid Prime 3.
Your thoughts and opinions.Ã‚Â Please elaborate…