Chibi-Robo staff Interview
Chibi-Robo’s director and others are interviewed below by Cubed 3:
CubedÃ‚Â³: Mr Nishi, could you please tell our readers a little bit about your background (such as your work as Squaresoft and after that)? Also, Miss Yokote, would you be so kind as to let us know what you have previously worked on?
Mr. Kenichi Nishi (KN), Director of the Chibi-Robo: I was involved in the development of Chrono Trigger and Super Mario RPG when I was working for Squaresoft. However, since I was rather a lazy employee who often did not show up to the office among the big team that consists of more than 100 people, I can’t say that I have made a big contribution. I think it is more appropriate for me to say I was more like pretending to be involved in the development (laughs).
I am crazy about British Rock music and it is not too much to say that I was raised by listening to David Bowie, The Rolling Stones, The Police and The Beatles. These music artists have made me what I am today (maybe). I should try to refrain from listening to themÃ¢â‚¬Â¦No, I can’t! I love British Rock!
Mr. Hiroshi Moriyama (HM), Director of Chibi-Robo: I have been involved in GiFTPiA and Chibi-Robo at Skip. Now I am in charge of the game design for Chibi-Robo: Park Patrol (DS) at an independent team called Ã¢â‚¬Å“harajuku-buÃ¢â‚¬? or Ã¢â‚¬Å“819 DepartmentÃ¢â‚¬?.
Miss Sayoko Yokote (SY), Game Designer of Chibi-Robo: I made my dÃƒÂ©but as a game planner for GiFTPiA at SKIP after going through the on-the-job training of managing the debugging activities for Ã¢â‚¬Å“Lovedelic: MoonÃ¢â‚¬?, Ã¢â‚¬Å“UFOÃ¢â‚¬? and Ã¢â‚¬Å“L.O.L.Ã¢â‚¬?. For Chibi-Robo I have experienced developing the Japanese version as well as North American and European versions. Now I am the overall localising contact at SKIP. Since this was the first experience for us to localise our work it was a lot of fun!
Before I entered the game industry, I was in the fashion and music industry. I was also a high school student who checked the UKÃ¢â‚¬â„¢s independent charts every week and bought CDs.
C3: How did the idea for Chibi arise? Are there any particular influences behind his creation and the idea for the game in general?
KN: The idea of the main character was created by my friend at another department of SKIP, so I would not have anything further that I can tell you about it. We were not influenced, but were inspired by PixarÃ¢â‚¬â„¢s Toy Story, Astro Boy, Iron Giant and so on. I am attracted by the paradox where robots made to serve people get people into trouble and the dilemma that people have making the robot!!
More at: http://www.cubed3.com/news/5575