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Red Steel’s Graphics?

Red Steel’s Graphics?

by T.J. GoforthAugust 28, 2006

I definitely don’t agree that the graphics are bad, which they are not. 

It seems that the latest Red Steel videos we posted have caused a small explosion of chatter on the message boards — some people arguing that they look pretty good and others declaring war against Ubisoft.

The good folks at Ubi contacted me today to clarify a few things, namely that the videos in question do not represent the game as it really exists today. Apparently there are mechanical and graphical advancements not shown in the GC 2006 build, which is more or less an updated version of the E3 demo; it even showcases the same level.

Ubisoft staff have at one point or another spotlighted a new darker look for the game (in screenshots) and chatted briefly about improved gunplay and swordplay fundamentals. There’s even some word going around about a 1:1 control method for sword fights, which is at this point still just hearsay, as far as I’m concerned.

So when might we see this new, better build in motion? Well, there’s this big event coming up. You may have read something about it already on my blog. And at this event, there will be a crapload of Wii titles, including a truly updated version of Red Steel.

Rest assured that when I get my hands-on a more complete version, I’ll let you know exactly how it plays and looks. But until then, let’s try to reserve judgment on the game. After all, we have only seen a few snippets from a single level — apparently running on an old build.

On a totally unrelated note, Activision called earlier to let me know that pro-scan and 16:9 are still being considered for Tony Hawk’s Downhill Jam, so there’s still hope. Write some angry letters and you’ll probably get it.

About The Author
T.J. Goforth
I'm 25 and own my own home. I have one step child and a wife. I work as a Team leader at a restuarant about 50 hrs. a week. Otherwise, I surf the web or play video games.

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