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In-game Worlds or Characters

In-game Worlds or Characters

by Justin HazlettSeptember 13, 2006

Who thinks in-game worlds sell games, not characters?  Kelly of Lionhead doesn’t think so.  Colborn address the issue as the opposite: 

“What world does Mario represent? We have a world composed of entirely of giant ‘shrooms and bricks, where coins and sinister mushrooms inhabit the plumbing systems. … Is this world what brought players back to Mario’s sequels? … I would suggest that Mario, at that time anyway, represented a style of game play. Jumping on things to defeat them. Hitting blocks to get power-ups. Holding B to run faster. … Note in Super Mario World, there was hardly a brick in sight, but the game play remained in the spirit of the original.”

Original opinion:

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Justin Hazlett
I'm 25 and own my own home. I have one step child and a wife. I work as a Team leader at a restuarant about 50 hrs. a week. Otherwise, I surf the web or play video games.

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