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Vicious Cycle Middleware
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Vicious Cycle Middleware

by Justin HazlettMarch 1, 2007

Here is some new equipment to help the Wii production of games to go more smoothly, and possible faster.  This only be a good thing-the developers will have more time to focus on graphics instead of just the gameplay.  We’ll have more games, but hopefully they aren’t rushed.

Taken from IGN:

Today, Vicious Cycle Software announced that it has added its middleware solution, the Vicious Engine, to Nintendo’s Wii Third Party Tools Program.

The Vicious Engine brings to the table an easy-to-use middleware solution for multi-platform game development. The Vicious Engine allows smaller development studios to make multi-platform games without having to employ a large staff of full-time programmers.

“Wii is a remarkable platform with boundless potential,” said Eric Peterson of Vicious Cycle. “As a Wii middleware solution, the Vicious Engine will provide developers with a practical approach to exploring the unique and creative possibilities of Wii. Our technology allows developers to focus on what makes Wii special-fun gameplay and innovative peripheral integration.”

The Vicious Engine’s Wii development tools include support for point-and-click scripting, Wiimote and Nunchuk integration, intuitive AI development, and straightforward platform conversion. Hopefully, the increase in middleware tools like this leads to easier Wii development.

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About The Author
Justin Hazlett
I'm 25 and own my own home. I have one step child and a wife. I work as a Team leader at a restuarant about 50 hrs. a week. Otherwise, I surf the web or play video games.

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