Vicious Cycle Middleware
Here is some new equipment to help the Wii production of games to go more smoothly, and possible faster.Ã‚Â This only be a good thing-the developers will have more time to focus on graphics instead of just the gameplay.Ã‚Â We’ll have more games, but hopefully they aren’t rushed.
Taken from IGN:
Today, Vicious Cycle Software announced that it has added its middleware solution, the Vicious Engine, to Nintendo’s Wii Third Party Tools Program.
The Vicious Engine brings to the table an easy-to-use middleware solution for multi-platform game development. The Vicious Engine allows smaller development studios to make multi-platform games without having to employ a large staff of full-time programmers.
“Wii is a remarkable platform with boundless potential,” said Eric Peterson of Vicious Cycle. “As a Wii middleware solution, the Vicious Engine will provide developers with a practical approach to exploring the unique and creative possibilities of Wii. Our technology allows developers to focus on what makes Wii special-fun gameplay and innovative peripheral integration.”
The Vicious Engine’s Wii development tools include support for point-and-click scripting, Wiimote and Nunchuk integration, intuitive AI development, and straightforward platform conversion. Hopefully, the increase in middleware tools like this leads to easier Wii development.