Miyamoto confirms that Super Mario Galaxy will be out this year.Ã‚Â Super Mario Galaxy said (through those reporting) to have the best graphics for a Wii game thus far.
Miyamoto is working on a new Mii channel that will allow people to compare Miis and hold popularity contests. This will be a worldwide channel.
Multiple sources (IRC chat rooms, GoNintendo, Gamasutra, Joystiq, Engadget) are reporting live from the Nintendo’s 2007 GDC keynote and we’ll have the collaborative feed below: (Times are PST, keep refreshing to see updates)
10:53 a.m.: The keynote is running quite late, as evidenced by the facts that (1) it’s 10:53 a.m., and the show was scheduled to start at 10:30 a.m.; (2) Miyamoto isn’t anywhere to be seen
11:00 a.m.: GDC head Jamil Moledina comes out to make the intros. “Will Wright calls our next keynote speaker the Steven Spielberg of gaming … the Steven Spielberg of games is about to arrive.”
11:03 a.m.: The Wii menu appears on screen, with a GDC07 channel (?). A slightly disturbing Miyamoto Mii is selected and added to Mii plaza. It fades away and the real Miyamoto appears. It’s magic!
11:05 a.m.: Miyamoto notes that it’s been eight years since his last GDC appearance. He whips out a Wii remote and shows … pictures of his garden on the photo channel.
11:08 a.m.: He’s moved on to pictures of games gone by. He compares the best selling games of 1998 — Goldeneye, Ocarina, Gran Turismo, Super Mario 64 — to today’s top sellers — GTA, Madden, Halo 2, ESPN NFL2K5.
11:10 a.m.: Video games have gotten a bad reputation over the past few years. Reporters were focusing on how games and gamers were perceived. As developers, we felt threatened.
11:14 a.m.: Miyamoto talks about his family’s reaction to his games. His wife didn’t really like Ocarina of Time, until his daughter started getting into it. Suddenly, Mrs. Miyamoto was enthralled.
11:17 a.m.: Mrs. Miyamoto likes dogs, as do many other people around the world (including women). Of course, this led to Nintendogs. When Miyamoto told his wife the game had no enemies, it finally made her look at games with a different perspective. Brain Age really pushed over the edge of the gaming abyss
11:18 a.m.: Miyamoto questioned if his style of games would still interest the gamers of today. He is moving into NintendoÃ¢â‚¬â„¢s vision of gaming for the future. MiyamotoÃ¢â‚¬â„¢s ideas go hand in hand with NintendoÃ¢â‚¬â„¢s vision. The first part of this three part vision is expanded audience. Nintendo is trying to reach out to absolutely everyone. Mr. Miyamoto judges how well a game can sell based on his wifeÃ¢â‚¬â„¢s interest in the title.
11: 25 a.m.: Third parties were initially worried that the Wii remote would mean turning their back on traditional franchises. The TV remote design highlights the concept of balance. He’s always dreamed of the kinds of things you can do with the remote. Now those dreams area reality. Miyamoto feels it was NintendoÃ¢â‚¬â„¢s resposibility to do something new in the console industry. It was important to move forward, while keeping core gamers happy. Miyamoto says the Wiimote does what he has hoped controllers would do for many years now. New Game genres, adapting classics, and a blend of both.
11:35 a.m.: Now Miyamoto’s on to the third part of Nintendo’s vision — risk. The GameCube was a half-step towards this vision, he says, with the giant A button, but it was still too complicated. DS and Wii are much more risky.
11:36 a.m.: They “dared to take the greater risk” with a one-handed controller. The long lines and happy faces of Wii players at E3 proved they made the right decision.
11:37 a.m.: Corporate vision is important, but personal vision is key, Miyamoto says. The harder you look at games the farther you get from finding the things that make them important. When Miyamoto designs, he imagines the face of the player as they play.
11:42 a.m.: Miyamoto keeps that image of the happy player in his mind at all times. He reminds the team of it when they begin to stray from their goals. Developers should always be willing to take risks and delay games when they’re not ready.
11:45 a.m.: Positive emotions like these are necessary to expand the gaming audience and lure in people who are scared of traditional games. Reviewers should add a new category detailing how much non-gamers like a game, he says.
11:48 a.m.: Players experience talking about games is also important. Apparently, the original Zelda prototype didn’t go over well in Japan — people were struggling with the puzzles. Instead of making it easier, Miyamoto took away the sword at the beginning. This made players focus on talking with other players and exchanging advice for what to do next.
11:50 a.m.: Miyamoto says that Zelda was a huge inspiration in making Animal Crossing. The idea of communication between the gamer, console, and people in real life was a huge element. Animal Crossing and Zelda are both enjoyed by hardcore gamers, which helped Miyamoto realize that it isnÃ¢â‚¬â„¢t always graphics that push a generation forward. These development ideas lead into priorities in development teams. To get enough people together, time, and ideas to put together a projectÃ¢â‚¬Â¦but figuring out what needs to come first. Miyamoto doesnÃ¢â‚¬â„¢t want the gamers to be disappointed in his project, and he takes these complaints to heart.
11:55 a.m.: Trivia: Wii Sports: Baseball originally had Mario characters, but people preferred the Miis.
12:01 p.m.: An N64 disk drive prototype video shows a polygonal Yamauchi bowing and thanking Nintendo fans with the standard N64 blurriness. Strong shades of the Mii Channel here. A 3D Iwata and Miyamoto come out and dance with what Miyamoto calls “great rhythm.” People still didn’t see it as a good game idea, but Miyamoto pressed on.
12:06 p.m.:Miyamoto is working on a channel that will allow people to compete in popularity contests with their Miis.
12:08 p.m.: Miyamoto introduces Mario, and asks “What ever happened to Mario 128?” Apparently we’ve already played it — in Pikmin. Elements will also be in Super Mario Galaxy. A video is shown showing Mario zipping past planets, spinning through stars, collecting coins and dashing about on all sorts of structures.
12:10 p.m.: Graphics are by far the most impressive yet on the Wii. Mario is avoiding falling blocks and floating on a giant flower. The game will be out this year, Miyamoto confirms.
12:14 p.m.: “Your vision doesn’t have to be my vision,” Miyamoto says. You should apply your own visions. “You’ve given me a lot of faith about the future of our industry.” True success will mean breaking out of the industry and becoming part of the larger culture. With Nintendo’s tools and visions, we can make it happen. “We must always remember the human touch. After all, if we can convert my wife, we can convert anyone, right?” Crowd explodes into a gibbering mass of screaming fans as the keynote ends.