Ã¢â‚¬Å“The console version is really easy to pick up and play,Ã¢â‚¬? says Glosecki, Ã¢â‚¬Å“We took all of the feedback we received about the controls in Lord of the Rings: Battle For Middle Earth II and implemented it into the interface for Command & Conquer 3Ã¢â‚¬Â¦ so itÃ¢â‚¬â„¢s faster, more responsive and intuitiveÃ¢â‚¬Â¦Ã¢â‚¬? He then proceeded to demonstrate how the in-game cursor can be set to automatically drift towards units (similar to auto-targeting) with varying degrees of Ã¢â‚¬Ëœmagnetism.Ã¢â‚¬â„¢
But is there a possibility of seeing this on PlayStation 3? Ã¢â‚¬Å“We havenÃ¢â‚¬â„¢t officially confirmed anything, but I donÃ¢â‚¬â„¢t see why itÃ¢â‚¬â„¢s not feasible,Ã¢â‚¬? he said. Ã¢â‚¬Å“The controls are practically the same.Ã¢â‚¬? Indeed, the PlayStation 3Ã¢â‚¬â„¢s Sixaxis control pad isnÃ¢â‚¬â„¢t the only thing thatÃ¢â‚¬â„¢s a great fit with the Xbox 360 interface Ã¢â‚¬â€œ it also happens to run in high-definition resolutions as well.
A Wii version of the game is a slightly trickier proposition, though. Ã¢â‚¬Å“There isnÃ¢â‚¬â„¢t as much under the hood,Ã¢â‚¬? says Glosecki, Ã¢â‚¬Å“so it obviously won’t look as good. But as far as control goes, I donÃ¢â‚¬â„¢t see why it canÃ¢â‚¬â„¢t be done,Ã¢â‚¬? Although EA hasnÃ¢â‚¬â„¢t made any official announcement about a Wii version, he conceded that the WiiÃ¢â‚¬â„¢s impressive sales numbers are difficult to ignore and therefore worth investigating.