Dedede Special Moves: Dojo Update #109
<Up Special Move: Super Dedede Jump>
Look! ThatÃ¢â‚¬â„¢s a serious jump!
And he lands HARD!
King DededeÃ¢â‚¬â„¢s great jump is his specialty! But he doesnÃ¢â‚¬â„¢t have much freedom while jumping, and his vulnerability when he lands is pretty significant.
That said, if things look bad, just tap down on the Control Stick.
You can flip over and cancel it in midair.
However, if you try to cancel just before landing, youÃ¢â‚¬â„¢ll make a fool of yourself, and youÃ¢â‚¬â„¢ll be vulnerable for even longer, so watch out.
<Side Special Move: Waddle Dee Toss>
Just toss them out there.
He pulls out Waddle Dees from who knows where and throws them. The Waddle Dees then waddle around afterward.
Occasionally a Waddle Doo appears…
And Gordo, too.
<Down Special Move: Jet Hammer>
This time, King DededeÃ¢â‚¬â„¢s hammer is actually mechanized. The headÃ¢â‚¬â„¢s rotation is powered by a motor.
And it can do this.
Whoa! What is this?!?
If you hold down the Control Stick and the special-move button simultaneously, you can charge up his hammer. And you can unleash it in one blow!
The power of the jet multiplies the destructive force!
You can even walk around with it charged up, but you canÃ¢â‚¬â„¢t save the charge by pressing the shield button. Also, if you charge it up too much, it will increase your own damage, so be careful.