Amir Rahimi, the senior producer of Electronic Arts and Steven Spielberg’s Boom Blox, recently spoke about the game saying that it uses physics better than any other game he’s seen. In addition, he even said that this title might eventually go multi-platform.
Rahimi pointed out in an interview with videogamer.com that he hasn’t “really seen another game that uses physics as well and as much as Boom Blox.” He added that the game actually spends “the majority of our CPU cycles solving physics. The game, the entire experience is based on realistic physics.”
Pretty strong words considering the number of games in the market that use realistic physics as a selling point. Still, if this proves to be true, it might make up for the head tracking easter egg that the developers removed.
The senior producer also hinted that the game could hit other consoles after its impending Wii release on May 9th, : “Once it’s over the sky’s the limit. There’s definitely the possibility of going to other consoles.”