The Wii console is all about new types of games and new ways to play. Unity embodies that philosophy with an Editor that’s built around creating game play. It’s never been quicker or easier to modify and iterate your game’s functionality.
Press the Play button and play your game exactly as it exists, no matter what state it’s in. Modify any object’s properties and see the results in real-time — pausing not necessary. Experiment and explore uncharted territories without fear. Find your game’s sweet spot and drill down quickly to squeeze out even more fun than you thought possible.
Click To Publish
Ready to run your game on your devkit? It couldn’t be easier. Build it with one click. Run it with another. That’s all! Build supervisor not required.
A simple, straightforward, fully-featured remote scripting class lets you read data from the Wii Remote, Nunchuk, and Classic Controller effortlessly.
Optimized Character Animation
Create and rig your characters the way you’re used to. No special export, import, or modifications required – just drop your files into Unity and your characters will come to life with full animation on Wii hardware.
Unity’s ShaderLab system has been expanded to unlock the full power of The Wii console’s graphics chip. Use one of the built-in Wii-optimized shaders or write your own. Script and modify at runtime any shader on any objects in any way you like.
Unity Technologies has announced that its eponymous game engine is now an authorized middleware option for Nintendo Wii console game development.
Unity is used to create 3D games that can be deployed on Mac OS X and Windows; it can also be used for Web publishing and Dashboard widgets. The software features an integrated editor, support for DirectX and OpenGL 3D graphics APIs, with support for shaders and physics, asset management, shadow and lighting effects, scriptability and networking.
The Nintendo authorization means that Unity developers can now use the software to develop games for the Wii, NintendoÃ¢â‚¬â„¢s popular casual game console. Features include remote scripting support for the WiiÃ¢â‚¬â„¢s Remote, Nunchuck and Classic Controller input devices, a live preview mode, optimized character animation, and scriptable shaders optimized for the WiiÃ¢â‚¬â„¢s graphics system.
Users interested in developing for Wii are instructed to contact Unity Technologies for details on licensing.
A merger/collaborate project between the two companies has been widely speculated for years, is this another nod to the rumors/theory?
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