What first drew me to the game was its name. I came across a list of upcoming releases and saw “de Blob” on the list. Being who I am, I couldn’t resist checking out something with such a funny name, loving the fact that the developers used “de” instead of “the.”
De Blob puts the player in the roll of Blob, a round, mischievous-looking creature. The goal is for you and your rebel buddies to repaint the city after an evil corporation literally sucks the color out of the place. You do this by locking on to paintbots and slamming into them to paint yourself that color. You can also mix colors by getting two or three colors in succession (i.e. red+yellow=orange Blob). Painting the town is easy, as it only takes touching a gray object to repaint it with the color of Blob’s body. Painting objects scores points, and each point goal unlocks a new area.
The game looks great, too.
The story mode is fun. You roll with the analog stick and bounce around by flicking the remote, locking on if necessary with the Z-button. The only control issue is the camera, which can move in unwanted directions as you roll and bounce, leaving you in dizzy confusion as you repeatedly center the camera with the C-button and rotating it with the D-pad. It’s probably not that big a deal once you get the hang of the camera, but early on it’s a bit of a distraction.
De Blob’s multiplayer modes are also fun, including up to four players for a paint-the-town versus mode, a race mode, a tag mode and more that can be unlocked. So grab your friends and your remotes and nunchucks and check this game out. I guarantee after an hour or two you’ll want to repaint everything you see in the real world. Just do your best not to jump at everything while you’re at work.