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Project Sora

Project Sora

by Steve CullumFebruary 18, 2009


Nintendo and Masahiro Sakurai have teamed up once again.  This time, it will not be for another Smash Bros. game, but it is guaranteed to be a great experience.  For now, all we have are Japanese websites.  If any of you are up for the challenge, please translate for us.

The following are some [Japanese] websites that explain this project:

Here are some updates GoNintendo has run across:

UPDATE – Looks like this is all part of a new company that works under Nintendo, Project Sora.   Project Sora is a first-party company for Nintendo, and they’re working on a new title at this time.

UPDATE 2 – Iwata has confirmed that the current project that that Project Sora is working on is not a new Smash Bros.. “It’s not Smash Bros. I asked for. …I can promise an experience that’s different from anything [you’ve played] up until now.”

Here are some updates from

In the discussion, Iwata refers to the game as “A new experiment, both for Mr. Sakurai and for Nintendo.” While admitting that he cannot disclose the content of the game, Sakurai adds “We’ve started a special project. We’re not sure how it will sell or if it will be accepted. Our goal is not just to make a single game. We can promise that you’ll be able to experience something different.”

The new project, Iwata explains, came about as he told Sakurai that Nintendo was looking to making something new and asked if he would be interested. Sakurai explains that he took the offer because, as a freelance developer, the conditions were perfect — he’d be given a team, a company, and an office and left with the task of making a special project.

Iwata has apparently been privy to a glimpse at the game’s design document. “I’m scared to ask, but how is the content of the new plan?” asks Sakurai. Iwata’s response is: “From our perspective, it’s not something that overlaps oddly with something that would come from Nintendo or those close to Nintendo. He later describes the project as, “It’s something that can be made because Nintendo is backing you up, but is also something that Nintendo could not make.”

The new game may have leanings towards core players. “If one were simply considering effective use of funding,” explains Sakurai, “we’d have went with a plan similar to Touch Generations. But that’s not I wanted.” He later adds, “We want to make something that will be wanted even by the more hardcore game players, and something that offers new ideas.”

Discussing some of the background of the studio’s facilities, Sakurai notes that he looked in a variety of areas in Tokyo, including Shinjuku and Akihabara, but decided in the end on Idabashi, a business area in the heart of the city. The focus, he says, was on finding a location that would be easily accessible to a variety of people and would offer plenty of outside eating facilities. He points out that the building in which the studio will be located is new and that it does not have any columns running through it, allowing the development members to see one another.

Also speaking about the facilities, Iwata notes that with Smash Bros., the development studio got extremely crowded during peak development times. This time, they’ve learned from the experience and have invested in a large office even though initially there will be too much space.

The site does not specify a platform for the game, nor does it get into specifics on content. The site also does not mention release details, although the employment listing suggests a release in 2011.

About The Author
Steve Cullum
Steve is a Senior Editor for NintendoFuse. He has been a Nintendo fan since the NES and Game Boy. His favorite types of games are action platformers, multiplayer “party” games, and any game that is pure fun and pulls him in for hours. Steve has been blogging for NintendoFuse since 2008.

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