“It’s a game about a guy making a game, who is in a game, but is also making a game, and his marketing campaign is like a game, and that’s about a game, in a game, but also outside the game, where he is making a game, about him making a game, which is about the game industry, and you play other games. In the game.”
- Inanimate (TIGsource forum)
We have a winner.
i herd Yuu likes games, REGGIE.
“What is bobs game?”
My name is Bob, age 25.
This is my game for Nintendo DS, a 20-hour-long retail-size,
retail-quality adventure title by a single human being-
the largest game ever made by one person.
“bob’s game” is a simple 2D adventure game, with focus on
story, puzzles, item collection, and communication instead
of repetitive battles with palette-swapped enemies.
Many characters (over 200 completely unique characters!)
have deep personalities that evolve, and many things
depend on the in-game time, day and weather.
It’s the game I wanted to play when I was younger,
a vision I’ve been following since then.
The game industry is evolving rapidly into a new era where
titles are made by teams of more than a hundred developers.
I saw a window of opportunity quickly closing- what may be the
last chance for making a console game to be possible by a single individual.
Even on a portable platform, singlehandedly creating something
generally made by large, well-funded teams was no small effort.
All concepts, story, code, sprites, tiles, music, samples,
fonts, etc. were created entirely from scratch by me-
and I had to teach myself the skills as I went along.
The code is straight C, the music is tracked, and the art is all
completely hand-clicked tiles and sprites- done the right way,
pixel by pixel, like the classics we all know and love.
“bob’s game” is a sort of masterpiece for me.
I’ve invested well over 15,000 hours into
its development over 5 years of dedication-
That is no exaggeration, and it shows.
I intend this to become one of the last great old-school
2D retail console games- truly the vision of a single mind.