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Mega Man 10 – Review Round-Up

Mega Man 10 – Review Round-Up

by Mickey DeLorenzoMarch 3, 2010

[WiiWare] Fans of all ages can enjoy the newest entry in this historic 8-bit franchise. As a special service to new players, there’s an Easy Mode – a first for a Mega Man game. This new feature means novices and longtime fans alike can all have a shot at making it to the end of a Mega Man game. Also, you can now play as Proto Man and try Time Attack Mode from the beginning, or watch play-through videos from players all over the world. [Capcom]


Game Informer – 88
Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined.

IGN – 85
Apart from any disappointment about the length of the game, Mega Man 10 still has plenty to offer, and for a game that costs $10, you’re getting a lot of bang for your buck.

Worth Playing – 85
Mega Man 10 is a solid follow-up to Mega Man 9. It lacks a bit of the charm of its predecessor, but it still remains a solid and well put-together Mega Man game.

GameSpy – 80
It’s not quite up to the shining standards of Mega Man 2 and the extremely underrated Mega Man 5 (and I’m dead serious about that — go play it before you knock it), but it’s definitely nowhere near the bottom of the bin that Mega Man 4 and the non-NES installments so squarely define.

Zentendo – 80
Long time fans will enjoy it, but the causal gamer won’t have much of a reason to rush out and buy this as it’s just a continuation of 9.

1UP – 75
While this may amount to little more than yet another Mega Man sequel, it’s still one of the best 2D action games to come along in years.

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