(E3 2010) Metroid: Other M – Hands-On First Impressions
E3 2010 Hands-On First Impressions with hattrick
Game: Metroid: Other M
Not being a huge fan of the Metroid series, I would normally not be very excited about a new title. Nonetheless, Other M has blown me away. I really enjoyed my hands-on at E3. The game is fast-paced and very fun. The level I played through included one stage and a boss. The difficulty was not too bad, but I can tell already that it will ramp up as the game progresses. The controls felt great, as the Wii Remote held sideways was enough. You jump with one button, shoot with the other, and control Samus with the control pad. The A and B buttons have different functions, too, but it is rather simple and easy to pick up and play. Samus will somewhat auto-aim for you when side-scrolling, but this was not a problem for me and did not make the game easier. You still had to be facing or pointing in basically the right direction. It did not automatically shoot every enemy no matter where you looked. When pointed at the screen, you go into a first-person mode. The only complaints I had with this is that you cannot move around, which I desperately wanted to do. Instead, I had to go back to 2D mode, turn, and then point at the screen again. I guess this only makes the difficulty higher, but it is annoying at first. Also, I would have rather had my B button shooting missiles and A to scan, but perhaps the full game will provide a controller configuration in the setup menu. Some parts of stages even had you take a 3rd-person view behind Samus’ back, which was a great third view for the game. Combining fast-paced action with interesting puzzle elements and fun gameplay, I believe Metroid: Other M will be a great title. Better yet, it will be available in just over a month.