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Sonic Colors – Info from E3 “Behind Closed Doors” Interview

Sonic Colors – Info from E3 “Behind Closed Doors” Interview

by Steve CullumJuly 28, 2010

E3 2010 has come and gone. However, we are not quite done sharing information. Both hey_suburbia and I were able to get 2 behind closed door interviews. The first was with the game Sonic Colors. Lead developer, Takashi Iizuka explained the game and answered a few questions.  Below is a list of the information we learned about Sonic Colors.

Wii Version

  • Follows Sonic Unleashed.
  • Gains color-associated powers (Wisps).
  • Sonic is the only playable character.
  • Eggman puts a theme park in space, which is where the game’s levels are located. It includes 7 planets, 1 satellite, and Eggman’s ship.
  • The writers are American.
  • Act 1 takes place in a tropical resort and starts off in 3D.
  • The game will have the same moveset as Unleashed.
  • The boost gage will be filled from Wisps, not rings.
  • To activate the purple powered Wisp, you will shake the Wii Remote.
  • There is a maximum of 99 rings you can collect at one time (noticed as Iizuka played).
  • You will unlock more Wisp powers as you progress.
  • The music is bright and colorful, unlike other 3D Sonic games, and closer to 2D Sonics.
  • Each color power allows you to reach other areas from previous levels, increasing the replayability.
  • The second stage in Act 1 is Sweet Mountain.
  • 20+ hours of gameplay.
  • 6+ Wisp color powers.
  • Tails and Eggman seen, but not playable.
  • Roughly 50/50 on 2D and 3D gameplay.

DS Version

  • Similar to Sonic Rush gameplay and style.
  • Some Wisp color powers overlap from Wii version, but not all; some are DS-exclusive.
  • Knuckles and Amy seen, but not playable.

Overall Info

  • Holiday 2010 release for both games.
  • When asked why the developers picked Wii and DS, they answered: “Sonic is most successful on Nintendo platforms, and it is better for the developers to focus on one console. That makes for a better game.”
About The Author
Steve Cullum
Steve is a Senior Editor for NintendoFuse. He has been a Nintendo fan since the NES and Game Boy. His favorite types of games are action platformers, multiplayer “party” games, and any game that is pure fun and pulls him in for hours. Steve has been blogging for NintendoFuse since 2008.
  • Yousuke Fullbuster Uzumaki
    July 29, 2010 at 1:34 am

    The best post ever on Wii Nintendo

  • Ianhague
    July 31, 2010 at 5:32 pm

    I heard that if this game sells well they will make a sequal (sonic colours 2) for sonic 20th next year (reminds me of sa2 if you ask me).

  • Strickerx5
    July 31, 2010 at 7:58 pm

    Does this mean knuckles and amy won't appear in the wii version?

  • Agent09080908
    August 3, 2010 at 12:37 am

    I hope Knuckles and the master emerald have some kind of relevance to the story. I would be fucking pissed of if Knuckles serves as nothing more than a dumber Tails, like in every Sonic game after Sonic Adventure 2. (with the exception of Sonic Chronicles and that was why chronicles was awesome)

  • Tobylina
    September 11, 2010 at 8:41 pm


  • Supermen_dary
    September 14, 2010 at 5:41 pm

    oh no , if what you think is true … we’ll get another “hunt for the master emerald pieces ” in the game DX

  • Agent09080908
    September 30, 2010 at 10:19 pm

    It’s already been established that Knuckles won’t be playable. All I’m saying is I don’t want Knuckle’s appearance to be as pointless as Sonic Heroes, or Sonic 2006. SEGA originally didn’t intend for Knuckles to have any interest in helping Sonic on his missions. In the Sonic Adventure games, he only came to Sonics assistance to find the Master Emerald. If he were playable ‘though, he wouldn’t have to find several pieces of it in each zone. He could either find it at the end of the Final Zone, or just one piece of it in each zone. That way, his levels would be like in S3k. The same as Sonics, just with different routes, due to his lower jump height, and abilities to climb, glide, and walk through walls that Sonic can’t even spin-dash through.

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