A WiiNintendo game review by hattrick.
Game – And Yet It Moves
Version – WiiWare (1000 Points)
Obtained – Review Copy from Triple Point & Broken Rules
Introduction and Story
And Yet It Moves is a puzzle-platformer with a twist – seriously. You will navigate your character through a paper collage world with the goal to get to the end of the level. All the while, you will encounter dead ends and obstacles. When that happens, you can twist the world, creating a new path.
While PC, Mac, and Linux gamers have been able to play AYIM for a while now, this is the first time it has shown up on a home gaming console. The WiiWare version of AYIM loses a few features, but also adds several new elements. Do those new features warrant a download from the Wii Shop Channel?
Gameplay and Controls
There are four control methods available on the WiiWare version of AYIM.
- Wii Remote sideways: Move with the control pad and jump with the 2 button. To turn the world, press the 1 button and tilt the Wii Remote.
- Wii Remote & Nunchuk (Pointer): Move with the analog stick on the Nunchuk and jump with the Z button. To turn the world, press the A button and move your pointer.
- Wii Remote & Nunchuk (Key): Move the same as the Pointer style. To turn the world, press the A button and twist the Wii Remote like a key.
- Classic Controller: Move with either the analog stick or the control pad, and jump with the A or B buttons. Turn the world with the L and R buttons.
After trying every method, the Classic Controller felt the most natural. Sure, it did not have the precise turning ability as the motion control of the Wii Remote, but it felt better. Right behind it would be the Wii Remote turned sideways. It felt great and kept things rather simple. Also, it feels much natural to jump with the 2 or A buttons than with the Z button on the Nunchuk. Speaking of which, both control schemes with the Nunchuk were all right, but stay away from the Pointer style. If you have outside interference or just happen to lose the cursor, you could start in a sickening spin.
As far as gameplay goes, it is simple and straightforward. Get your character from the start to the end of each level. The early levels are quiet easy, and they help you get a good ideas of hot to play the game. In fact, the gameplay does not start getting difficult until about halfway through the second chapter (there are three chapters in the game). So, out of the 20 levels in the game, the first 10 or so keep it at a novice level. Then, things ramp up quickly. At that point, the game starts throwing new obstacles at you. The one that did not seem to fit, in the beginning, was the platforms that appear and disappear to what seems like the beat of the music. In fact, the music picks up the tempo at those times. They are definitely one of the most annoying parts of the game, as your angle of jump and fall must be right on. If not, you will go plummeting to your death. Similarly, when you start encountering swings, your must watch your moves, as everything counts. Only on occasion will you get to your next spot on accident. Luckily, there are checkpoints along the way. In fact, they are placed after each section of obstacles, so you do not have to worry about starting back at the beginning.
After completing a level, you will be able to go back and do time trials, speed runs, survival, and runs with limited rotations. Unfortunately, online leaderboards were not included in the WiiWare version, so there is less of a reason to go back and complete these modes, as you will only be competing with others at your house. Online implementation has kept the other versions going for quite a while, as it urges the player to get the best time to be the best. As long as you are the best in your home, you can set the game to the side.
Atmosphere (Visuals and Sound)
In the beginning, one will notice the art style is very different than other games on the market. It is done in a paper collage style. Your main character is all white, with only lines drawn for clothes, hands, hair, and face. In what seems rather simple, this plays a part in later levels. As he gets too close to fire, you can start seeing it on him. Similarly, you will get bit by a snake and turn all green. The level designs are creative, as each seems like they were designed for a children’s book, albeit some would be scary books. In some places, though, it is hard to tell what are platforms and what are in the background or foreground. You might find yourself trying to jump on a rock or tree limb and fall right through, only because it is really in the background. Similarly, you might run into something that you thought was in the foreground.
The music of AYIM definitely fits the visuals and overall art style. Though, it is hard to describe. Simple beats and hums create a feeling of loneliness. In fact, it is similar to the feeling you get when playing a Metroid game. While it does not have the same futuristic sound, it is the same atmospheric ambiance and vibe. A few sound effects will great you along the way, but overall, the sound department kept it simple, and it works.
Concluding Overall Impressions
If you are a fan of the puzzle-platformer, this game is a must-have. However, if you are on the fence, it might be better to try the demo for your PC first. While the precision controls of the Wii Remote are great, and there is quite a bit of gameplay (including several bonus stages), the missing online component is disappointing. It is enough to get your brain going and frustrate you at times, but in the end, after some time, you can always get past the level. Just be warned if you are a bit squeamish, as the screen turning can also turn your stomach.
Final Score: 5 out of 5
And Yet It Moves is a fun game that will get you thinking, but it may not be for everyone. If you are not sure if you are a fan, check out a demo first.