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Wii Homebrew – Dolphin Emulator r7128

Wii Homebrew – Dolphin Emulator r7128

by Jeremy HardinFebruary 13, 2011

  • Dolphin SVN r7128
      • Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.
      • Dolphin SVN r7127
        • Add Portuguese translations thanks to Zilaan.
        • Update several of the other languages.
        • Fix those pesky DSPIntUtil.h compiler errors.
        • Clean up some remnants of building the plugins in the primary CMakeLists.txt file.
      • Dolphin SVN r7126
        • fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
      • Dolphin SVN r7124
        • vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
      • Dolphin SVN r7123
        • Experimental commit and one fix for my last commit.
        • I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
        • 1) Rename “IsFifoBusy” by “isPossibleWaitingSetDrawDone”
        • 2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop “Inmediate mode” that is because in theory this drawsync function is using in this mode.
        • 3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.
        • Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).
        • Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.
        • Good look!
About The Author
Jeremy Hardin
Jeremy's love of gaming, especially Nintendo started in the late 80's when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he'll answer, "the day I beat Zelda 2." To this day that game holds a special place in his heart. His favorite types of games are platformers. Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.
  • Dolphin User
    September 27, 2014 at 12:05 am

    The official Dolphin emulator website is:

    Can you please update the URL in this article?

  • February 4, 2015 at 1:22 pm

    With these features, the Vrvana Totem VR Headset defines itself as a true player in the industry. It allows the full emulation of controllers including the XBox, PlayStation, and USB mouse input devices, as well as non-game controls as well. It supports a variety of 3D engines, including Unreal, Unity, Havok Vision, and the Cry Engine. It is compatible with a variety of platforms, including various OSs (Windows, Mac, and Linux), PlayStation 4 and Xbox One. All this is accomplished with a weight that roughly stands at 400g.

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