Wii Homebrew – Dolphin Emulator r7128
http://www.dolphin-emulator.com/
- Dolphin SVN r7128
- Added a frame counter while recording or playing back a TAS movie. Forced the GC/Wii to poll from the inputs at regular intervals. Disabled frame skip in record/playback mode. This helps the emulator to be determinate.
- Dolphin SVN r7127
- Add Portuguese translations thanks to Zilaan.
- Update several of the other languages.
- Fix those pesky DSPIntUtil.h compiler errors.
- Clean up some remnants of building the plugins in the primary CMakeLists.txt file.
- Dolphin SVN r7126
- fix sd commands 0×40 and 0×41. thanks to tueidj for the test.
- Dolphin SVN r7124
- vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
- Dolphin SVN r7123
- Experimental commit and one fix for my last commit.
- I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
- 1) Rename “IsFifoBusy” by “isPossibleWaitingSetDrawDone”
- 2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop “Inmediate mode” that is because in theory this drawsync function is using in this mode.
- 3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.
- Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).
- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.
- Good look!







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