As I sit and consider the release of BIT.TRIP FLUX on February 25th in Europe and on February 28th in the US, I reflect back on CommanderVideo’s journey.
So, I offer you this unsolicited contemplation on FLUX, which you are free to post in its entirety, in bits and pieces, or not at all. I offer it because I want you all to know that even though this is the end of a series that we’ve all grown to love, this is a joyous time.
BIT.TRIP FLUX represents CommanderVideo’s homecoming. It is a sublime trip through his subconscious and a deep exploration of what makes him who he is. It is an investigation of his rhythm, his flow, his vibe. As we started working on the concept for FLUX, we realized that we wanted to return to the gameplay of BIT.TRIP BEAT because at CommanderVideo’s core, he is returning to his simplest energetic state.
Also, to help tell the story of CommanderVideo’s transition back to The Source, we wanted to convey the point that it is an unstoppable pull which draws him home. For this reason, there is no Game Over. BIT.TRIP FLUX is meant to be played and completed in one sitting. It has also been designed such that most players will be able to fulfill that goal. BIT.TRIP FLUX, while difficult, is not as punishing in its difficulty as the previous games in the series; yet reaching the new Meta Mode and staying there is quite a feat, so the challenge is there for experts.
But the primary goal of FLUX is to be an exploration of visual beauty, aural splendor, graceful gameplay, and how it feels to be lost in the beauty of life while reminiscing about all the events that led CommanderVideo to this, his purest form. You’ll see him in this form during the cutscenes as well as in-game, and you’ll relive his experiences through the music and visuals.
As you complete the game, I hope that you have as cathartic an experience as we did in giving this series to you.