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Dream Trigger 3D: BOSS Enemies

Dream Trigger 3D: BOSS Enemies

by Jeremy HardinMay 5, 2011

Press Release

Brian Etheridge, Senior Producer, D3Publisher of America, Inc.

The theme of Dream Trigger 3D is a constant battle against your nightmares. To represent this, we wanted to create boss enemies (5 in total) that represent the darkest parts of your mind; Rage, Jealousy, Sorrow, Desire, and Fear.
These bosses occupy the farthest reaches of our World Map Mode. The player must defeat individual levels, each with their own mini-boss to get a chance to face off against these monsters.
Battle against a boss enemy is different from regular gameplay in that you are solely focused on one enemy. You must pelt the boss with Sonar Pings to get it to reveal its weak spot and then hammer it with fire to try to squeeze some damage in before its next barrage. These guys are not easy. Once you’ve encountered a boss, be prepared to play the level a few times to get the hang of the boss’s patterns, their attacks, and when the best time to dish out the damage is.
Bosses have attacks that deal hefty damage and are tough to dodge. To stay alive, keep moving, watch for the pattern of their attack, and make sure you keep pinging to keep your energy gauge filled. Be prepared for a slug fest.
We hope you enjoy fighting these guys as much as we enjoyed making them!

About The Author
Jeremy Hardin
Jeremy's love of gaming, especially Nintendo started in the late 80's when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he'll answer, "the day I beat Zelda 2." To this day that game holds a special place in his heart. His favorite types of games are platformers. Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

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