On day two of E3 2011, I got some hands on with Power Rangers Samurai for Wii. In the demo version, I was only able to play with the red ranger. Control used both the Wii Remote and Nunchuk. No waggle was included in the controls, which was a major benefit. Usually these types of games are littered with that. The only negative I found was that jump was mapped to the C button. I believe it was Max & the Magic Marker that also did this, and I did not like it. I want to jump with A. Mario games have that drilled in my head. The final version will allow for two-player cooperative play (DS will only be single-player). When asked why not four, the representative said, “then players will ask for five.” While this is not the best logic, he followed it up with an explanation that they would rather fill the screen with waves of enemies, which I understand. The game is a side-scroller with depth, similar to some recent Ninja Turtles games. While at first, it may seem like a simple beat-em-up, you will soon realize there is a bit of adventure and exploration. All the while, it is made with kids in mind, which means it is not extremely difficult. I only lost one life, and that was at the boss battle. The game is also filled with cinematic sequences from the TV show, which the fans are sure to enjoy.
Power Rangers Samurai will be out this holiday season for both Wii and Nintendo DS.