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The Adventures of TinTin (3DS) – Hands-On First Impressions

The Adventures of TinTin (3DS) – Hands-On First Impressions

by Steve CullumJune 9, 2011

While searching the E3 2011 show floor, I ran across a Nintendo 3DS game from Ubisoft called “Adventures of TinTin.” Quite honestly, I had no idea what this was about (sorry, fans; hold back the flames) or what I was doing, and that never changed during my ten minutes of play. Apparently, it follows the movie, which is made my Nickelodeon. I was a kid in a cavern beating up everyone I saw, which was not very many. The big thing is that I would not simply punch them; instead, I would bash their heads on the ground or throw them over cliffs. I guess this game is about exploration, as it fits with the cavern feel, but I was not impressed. And the battle system did not look like it fit a game based off a kids’ movie. I know this was a demo, but at one point, the camera chopped the bottom half of my body off. I couldn’t see where I was walking. The representatives did not know what to do either. Also, I found that holding R and L together sends the game into some debug mode, where I could move my character anywhere. This was great for checking out more of the level without actually playing it.

About The Author
Steve Cullum
Steve is a Senior Editor for NintendoFuse. He has been a Nintendo fan since the NES and Game Boy. His favorite types of games are action platformers, multiplayer “party” games, and any game that is pure fun and pulls him in for hours. Steve has been blogging for NintendoFuse since 2008.

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