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The Legend of Zelda: Skyward Sword (Wii) – Hands-On Impressions from E3 2011

The Legend of Zelda: Skyward Sword (Wii) – Hands-On Impressions from E3 2011

by Steve CullumJune 10, 2011

After playing The Legend of Zelda: Skyward Sword last year at E3, I was excited to see more of the game this year. Unfortunately, they did not have much more. What was available was a bird-flying demo, dungeon, and boss battle. Due to time restraints, I could only choose one, so I chose the newest element for a Zelda game — flying. I started by watching a simple cut-scene/dialog where I am told that I will be competing to catch a bird that is carrying a golden trophy. The winner will get a “special prize” from Princess Zelda. As I run off the cliff, I call my bird to me. The rest of the gameplay is all about the Wii Remote’s Motion Plus capabilities. Every movement of the controller moves my bird. I am able to glide, turn, dive, and flap my bird’s wings. Overall, it felt great. There were no issues with Motion Plus controls at all. I like how they have taken the giant Wii Remote off of the HUD, and the graphical style looks like a cross between Twilight Princess and Windwaker, which is a good thing. The water-color style has a good feel. I just had a hard time looking at it in standard definition graphics after seeing the Zelda HD demo for Wii U.

Here is the dungeon demo…

Here is the boss battle demo…

About The Author
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Steve Cullum
Steve is a Senior Editor for NintendoFuse. He has been a Nintendo fan since the NES and Game Boy. His favorite types of games are action platformers, multiplayer “party” games, and any game that is pure fun and pulls him in for hours. Steve has been blogging for NintendoFuse since 2008.

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