Now Reading
Kokopolo DSiWare – Interview w/ Keith Webb

Kokopolo DSiWare – Interview w/ Keith Webb

by Jeremy HardinAugust 24, 2011
Thanks to KnucklesSonic8 over at for a great interview with Keith Webb, the designer, artist, and producer of Go! Go! Kokopolo out now for download on DSiWare.  Be sure and click on the link at the bottom for the full interview.  Once you’re done reading that, connect your DSi or 3DS to the shop channel and purchase this game.  Do it!
So, what is Go! Go! Kokopolo all about?
It’s basically a fast-paced, action title, set across 80 stages of pure arcade mayhem! Kokopolo, the hyperactive wildcat, has been rudely woken from his afternoon slumber, by the peaceful forest spirit called Jinbe. It is now up to Kokopolo to deliver a heap of over-the-top revenge on all the peaceful creatures in the forest by luring them into venus fly traps located around the stages.

You lure the creatures, by getting close and scratching at them with your set of sharp claws, shocking the enemies, and turning them angry. They then chase you in a fit of blinding rage until they either catch up with you, or you lure them into a Snap Snap Plant. You can get long chains of enemies if you pay close attention to the level layouts, but you have to look out for hazards along the way, which require quick reflexes to get through unharmed. It sounds quite ridiculous on paper, but it works really well in practice, with a nice balance of slower- and fast-paced gameplay over the same areas for additional depth!

Kokopolo’s character was slightly inspired by a psychotic white cat my parents adopted a few years back after it had strayed into our garden. It would try to scratch you then quickly dash away hoping you’d chase it, and looking back that was probably the initial inspiration for the main gameplay mechanic. I guess you can find inspiration anywhere!

Source: Wiiloveit

About The Author
Jeremy Hardin
Jeremy's love of gaming, especially Nintendo started in the late 80's when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he'll answer, "the day I beat Zelda 2." To this day that game holds a special place in his heart. His favorite types of games are platformers. Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

Leave a Response