Disney Epic Mickey 2: The Power of Two Trailer E3 2012


 

DISNEY INTERACTIVE ANNOUNCES NOVEMBER 18, 2012 LAUNCH DATE FOR “DISNEY EPIC MICKEY 2: THE POWER OF TWO”

AND SHOWCASES NEVER BEFORE SEEN AREAS

OF THE GAME AT E3

 

Special Exhibit by D23: The Official Disney Fan Club to Display Treasured Artifacts From the Walt Disney Archives, Some on Public Display for the First Time Ever

BURBANK, Calif. –  (June 5, 2012) – Paint and thinner will once again alter the universe on November 18, 2012 as Disney Interactive announces the launch date for its highly-anticipated action adventure game “Disney Epic Mickey 2: The Power of Two” at the Electronic Entertainment Expo (E3 Expo). In celebration of the newly revealed launch date, industry luminary Warren Spector and Disney Interactive’s Junction Point are showcasing never-before-seen areas of “Disney Epic Mickey 2: The Power of Two” and an exclusive exhibit presented by D23: The Official Disney Fan Club at the Disney Interactive booth (South Hall #1001) at the E3 Expo will feature artifacts from the Walt Disney Archives that pay tribute to characters featured in the video game.

 

“Our fans have told us how eager they are for a sequel to ‘Disney Epic Mickey’ and I’m happy to be able to reveal the launch date for “Disney Epic Mickey 2: The Power of Two,” said Warren Spector, creative director and vice president, Junction Point. “I think players are going to be excited by the new areas of the game being revealed at E3 where they will need to determine who their friends really are as they team up Mickey Mouse and Oswald to restore balance in Wasteland.”

 

E3 Expo attendees will have the opportunity to experience “the power of two” as Mickey Mouse and Oswald join forces for the first time to overcome obstacles in a game level inspired by the classic 1937 Silly Symphonies cartoon, “The Old Mill.” Players will also engage in a heroic struggle to save Wasteland as they battle a giant animatronic blotworx dragon modeled after the Pete’s Dragon Float from “The Main Street Electrical Light Parade,” long a fan favorite at the Disney theme parks.

 

Additionally, attendees that come by the Disney Interactive booth will have an opportunity to browse an exclusive exhibit of artifacts from the Walt Disney Archives, some on public display for the first time ever, from Disney’s rich 80+ year history. From Oswald the Lucky Rabbit and Mickey Mouse, to Gremlin Gus and Clarabelle Cow, the exhibit will pay tribute to beloved characters featured in  “Disney Epic Mickey 2: The Power of Two.”

 

“Disney Epic Mickey 2: The Power of Two” returns Mickey Mouse and Oswald the Lucky Rabbit to Wasteland, an alternate world filled with more than 80 years of forgotten Disney characters and theme park attractions.  But for the first time, Mickey and Oswald will join forces as true partners – Mickey with the magical paint brush that allows him to wield paint and thinner, and Oswald with a powerful remote control that allows him to command electricity.   This new co-op play further enhances the idea that “PlayStyle Matters” – a unique approach to gameplay pioneered by Warren Spector where players dynamically tackle different challenges in order to explore all possibilities and storylines, but with consequences for their chosen actions.

 

Development for “Disney Epic Mickey 2: The Power of Two” for the Wii™ system from Nintendo, Xbox 360® video game and entertainment system from Microsoft, and the PlayStation®3 computer entertainment system is being led by Disney Interactive’s Junction Point. Supporting the latest technology, the game will also feature full support for the PlayStation®Move motion controller. “Disney Epic Mickey: Power of Illusion” for the Nintendo 3DS™ hand-held system is under development by critically-acclaimed developer DreamRift, in collaboration with Junction Point. The games are currently unrated by the ESRB.   For more information, go to www.disney.com/disneyepicmickey.

 

Disney Interactive
Disney Interactive, one of the world’s largest creators of high-quality interactive entertainment across all platforms, is the part of The Walt Disney Company responsible for the global creation and delivery of interactive entertainment, multi-platform video games, and family-focused content across all current and emerging digital media platforms.  Disney Interactive produces and distributes a broad portfolio of content from Disney Interactive Games and Disney Interactive Media.  Products and content released and operated by Disney Interactive include blockbuster mobile, social and console games, online virtual worlds, #1 kid’s entertainment destination Disney.com and the #1 Family/Parenting portfolio on the Web.
Disney Interactive is the interactive entertainment part of The Walt Disney Company (NYSE: DIS).

 

About Junction Point

Junction Point is Disney Interactive’s Austin, Texas-based developer of console games with a focus on games where “playstyle matters.” Junction Point games offer strong, player-driven narratives, opportunities for problem-solving rather than puzzles, and choices with significant consequences. The studio’s goal is to tell stories with players, not to them, allowing each player to craft his or her own, unique experiences. Junction Point was founded in 2005 and joined Disney Interactive in July 2007. For more information on the studio, go to www.junctionpoint.com.

 

Nintendo trademarks and copyrights are properties of Nintendo.

 

Xbox, Xbox 360 and Xbox LIVE are either trademarks or registered trademarks of the Microsoft group of companies.

 

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

  • Facebook
  • Twitter
  • Google+
  • reddit

About the author:

Jeremy’s love of gaming, especially Nintendo started in the late 80’s when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he’ll answer, “the day I beat Zelda 2.” To this day that game holds a special place in his heart. His favorite types of games are platformers.

Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

Jeremy – who has written posts on NintendoFuse.


Shares
Share This