Thanks to Scott over at CoffeeWithGames.com we have a snapshot of current play data for Bit.Trip Runner. For his full analysis be sure and click on the link at the bottom of this article.
BIT.TRIP RUNNER released on May 17, 2010 for the Wii, through the WiiWare service. The game was developed by Gaijin Games and published by Aksys Games. It received an ESRB rating of “Everyone” with no content listed for gamers or parents to be aware of, and released at a price point of 800 Wii Points, which is $8.
How many total hours have U.S. Wii owners spent running, jumping, kicking, and sliding their way through the 2D Bit world with CommanderVideo? Does Bit.Trip Runner offer enough hours of game-play to justify its WiiWare asking price of $8? Brew yourself some coffee, and let’s take a look!
Download a free demo for Bit.Trip Runner on your Wii console, through the Shop Channel.
BIT.TRIP RUNNER has approximately 12,040 U.S. Wii owners that have reported data through the Nintendo Channel, with 784 days possibly reported. Wii owners are averaging just under an hour each time they sit down to play the game, with the average play-time per day/session being 46 Minutes.
The game has a “professional” review score average of 76.07%, based on 15 reviews on GameRankings.com. While I wasn’t able to find a list of individual customer reviews, I was able to find a few “overall” customer scores for Bit.Trip Runner and how many “recommend” it on Steam.
Bit.Trip Runner’s PC version on Steam has 12,928 players that would recommend it to others, and the Wii version has a “User Score” of 8.3 out of 10, on MetaCritic.com.
How much has Bit.Trip Runner’s WiiWare release made for Gaijin and Aksys? The U.S. WiiWare release has made about $96,320 for the developer and publisher over the last 2 years, before any state/federal taxes or profit sharing with Nintendo, based on the number of players that have reported data and the game’s $8 price point.