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REVIEW – Crazy Chicken Pirates 3D

REVIEW – Crazy Chicken Pirates 3D

by Jeremy HardinAugust 14, 2012

A review by Jeremy Hardin

Game – Crazy Chicken Pirates 3D
Developer/Publisher – Teyon/Teyon
Version – eShop
Time Spent Playing – 34 minutes
Price – $1.99
Obtained – Review Copy courtesy of Teyon

The splendor and the beauty of the Chicken Island would make it an ideal vacation spot – if it weren’t for those pirates. A one-legged captain, a gunner, a cutlass-wielding chicken and a treasure hunter… the island is home to countless perils, hidden extras and mysteries. The lords of the island are by no means willing to surrender themselves and their treasure without a fight. Crazy Chicken Pirates 3D is a point & shoot action game where you take aim at birds as they scurry through the island and plunge bravely into the waves for a desperate counterattack. You only have 90 seconds to complete your raid by slaying pirates and collecting all hidden treasures.

Gameplay and Controls
Your one and only goal is very quite simple, shoot the chickens.  You have 90 seconds to blast away as many chicken pirates as you can and rack up a high score.  Gameplay is limited to one screen in which you can scroll both horizontal and vertical.  The level is more wide than it is tall, so you will be focusing on moving left to right more often than not.  Scattered throughout the islands are gold coins, blue gems, and skull and crossbones symbols.  Shooting all of these will earn you extra time to blast away at those pesky pirates.  You can pan the camera by using the circle pad, however this is limited.  The best way to play the game is hold the stylus in one hand and drag around the bottom screen to aim.  You shoot with L or R and reload by tapping the reload button on the bottom screen.  As shallow as this all sounds, I keep coming back to it over and over again in order to get all the gems, all the gold pieces and all the symbols.  So far, I’ve been able to get all the gold and all the gems.  I’m still searching for the symbols.

Visuals and Sound
The humor is evident from the get go, with the main title screen playing some very catchy elevator music.  I mean, it has no place in a pirate themed shooting game, but what the heck – let the fun fly! The chickens themselves are goofy looking as is the whole theme.  It’s obvious, this game doesn’t take itself seriously.  That’s alright though, it works in their favor.  As for the humor, there is even a chicken who breaks the fourth wall by tapping on your screen (accompanied by a nice glass tapping sound) trying to show you pieces of paper.  The visuals are all complimentary and keep in line with the beach/pirate/chicken theme.  Adding to the zaniness, you just might see a chicken pirate piloting a flying saucer, just maybe.  Unfortunately, there is not much in the way of sound, specifically music during gameplay.  There are some decent sound effects, but it’s a shame they decided to leave out any crazy music to enhance the experience.

Concluding Overall Impressions
While Crazy Chicken Pirates 3D may not have much in the way of content, it makes up for in humor and complete zaniness.  Perhaps the reason each session is limited to 90 seconds is because the developers knew there wasn’t too much to keep people interested for much longer than that.  This seems to work in their favor, as you will find yourself just picking it up to play from time to time as there are plenty of times during the day where you have 90 seconds to kill…chicken pirates that is!  Hey, for $1.99, I say go for it!
*Editors Note – You may have noticed my play time shows 34 minutes.  This amount of time may not seem long enough to review the game, however if you do the math, this equates to roughly 23 times I played the game.

Final Score: 4 out of 5

About The Author
Jeremy Hardin
Jeremy's love of gaming, especially Nintendo started in the late 80's when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he'll answer, "the day I beat Zelda 2." To this day that game holds a special place in his heart. His favorite types of games are platformers. Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.
  • August 14, 2012 at 5:01 pm

    Teyon, the same developer that did the WiiWare onrails FPS games….Heavy Fire? Interesting.
    Just from clicking through the screens, I like the visual style/colors they chose for the game.

    As for, “Unfortunately, there is not much in the way of sound, specifically music during gameplay. “, that’s a shame, as I would imagine some good catchy “pirate” tunes would make the game even more appealing, but cost vs. benefits.

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