REVIEW – Heavy Fire: Special Operations 3D
A review by Jeremy Hardin
Game – Heavy Fire: Special Operations 3D
Developer/Publisher – Teyon
Version – 3DS eShop
Price – $4.99
Obtained – Review Copy courtesy of Teyon
Gameplay and Controls
In Heavy Fire: Special Operations 3D you play as 1 of 3 military personnel (recon, gunner, support) tasked with taking down the insurgents and bringing peace to the Middle East. Obviously, it is military themed and for those who don’t already know, it’s an arcade style on-rails shooter. Oh, and it’s tough, tough as nails (just how tough are nails?) So here’s the good news – if you’re a fan of the old arcade on rails shooters (House of the Dead, Area 51, etc) then you’ll feel right at home with Heavy Fire. The game is divided into 6 missions, and aside from the 1st one, they are freaking tough. Thankfully, you have the ability to upgrade your weapons or purchase new ones. Oh yeah, you’re going to need those upgrades. Seriously, I’m not kidding you. In order to upgrade, you’ll need cash. There are only two ways to earn this much needed cash. One is to complete a mission in the campaign and the other is to replay missions you have previously completed. I spent quite some time having to go back and ‘level-grind’ just so I could earn the cash to unlock more powerful weapons, ensuring that I would survive the next mission. Suffice it to say, I think you’ll find yourself emptying countless clips of ammo and enjoying it all before your time is through.
An interactive, destructible environment featuring exotic Middle Eastern locales – from what I saw, there wasn’t too much that was destructible.
Slug your way through six diverse, challenging levels – Yes, they are diverse however, the word you should be focusing on is challenging.
Higher military ranks enable more powerful weaponry – True
A game store bursting with all kinds of cool power-ups – I wouldn’t say ‘cool’, but I’m going to say ‘absolutely necessary’ or ‘much needed’ or perhaps even ‘your only hope’![break]
As is tradition with any on rails game, you don’t control the camera, only the on screen target. Enemies will pop up or step out from behind cover at any given time. Usually the enemies will remain in one place, however you will find certain enemies that just run across the screen and spray bullets at you. You can only take so many hits before you are defeated and have to restart the level. Honestly, it can be a pain in the ass due to the sort of long load times, plus the fact that the levels are quite lengthy. Yeah, so um, be mindful lest you die many times, like me!
You control the on-screen target with your stylus and use either L or R to shoot. In order to reload you can either tap the screen, move the circle pad, or press the B button. The controls are simple and intuitive, so you should have no troubles there.
Visuals and Sound
The color scheme is pretty basic, muted colors (green, grey, beige) and it is set in the Middle East so you’ll be seeing sand and palm trees. The 3D effects are effective, yet subtle. The levels and enemies look good too. Overall, the visual presentation is quite decent. The audio seems to be lacking is more of less what you would expect if you were playing this game in an Arcade, which is fine because I think that was the intended point.
Concluding Overall Impressions
Heavy Fire: Special Operations 3D is a fun, and quite challenging on-rails shooter. So if you’re a fan of Arcade style shooters (Area 51 and the like), you’ll enjoy Heavy Fire and the hours of fun it offers.