COASTER CREATOR 3D Zooming onto the Nintendo 3DS Feb 28th!

COASTER CREATOR 3D ZOOMING ONTO THE Nintendo eShop on Nintendo 3DS

CREATED BY BIG JOHN GAMES & GAMERS DIGITAL

MINNEAPOLIS – February 19th, 2013Coaster Creator 3D from Big John Games and Gamers Digital will release on February 28th, 2013 in the Nintendo eShop for the Nintendo 3DSTM gaming console for $9.99.

Build your own roller coasters using fast and intuitive touch screen drawing and editing controls, and share roller coaster creations with friends and online communities through the use of QR Code® graphics. Make sure to check out your favorite Nintendo news sites for pre-built Coaster content.

Learn the ropes of roller coaster design in career mode from Gill McGee, the owner of Classic Coasters. He’ll guide players through 20 Career Challenges with each player starting as a coaster design apprentice and working their way up to expert level. Along the way you will unlock new theme park locations, cart models, decals, and more!

As you learn new skills, you can put them into practice in the coaster sandbox, where it’s possible to design and ride almost any roller coaster you can dream up. There are five exotic theme park locations to choose from. You’ll be able to select a steel, wooden, or inverted track type, and then draw the basic track design on the touch screen. Coaster Creator 3D will turn this design into a completed roller coaster in full 3D in just seconds.

From there you can refine and embellish your coaster in the Track Editor. With touch screen controls, you can move, bend, twist, lengthen, or shorten any part of the track in 3D. Special features like loops, corkscrews, and 360-degree twists are added instantly using the Track Editor’s Track Wizard. Within the Track Editor, players can simulate the ride at normal speed, slow motion, fast forward, or even reverse to fine-tune every moment of your coaster experience. Using the Park Editor, each theme park location provides players with a wide variety of park objects for decorating the grounds under and around the coaster track in the park editor. You can customize the colors of the track and carts, select from different cart styles, and apply decals or special attachments to the lead cart. Finally, play the star-smashing Star Roller game in between your coaster creations. Every coaster you can create becomes its very own thrilling Star Roller level to ride.

Coaster Creator 3D is rated E for everyone and will be available for download February 28th, 2013 from the Nintendo eShop for the Nintendo 3DS for $9.99. Be sure to check out upcoming Coaster Creator 3D screenshots, videos, and news as they become available, and watch for new coasters available via QR Codes from bigjohngames.com after the February 28th release date. Also, make sure you visit your favorite Nintendo news sites for more pre-built Coaster Creator 3D content.

About Big John Games

Big John Games is an independently owned video game development studio located in Edina, Minnesota. Its team of game designers, engineers, artists, and animators are dedicated to developing great games for all audiences. Over the years, the Big John Games staff has partnered with leaders in the game publishing industry to produce numerous successful video entertainment products. Big John Games is proud to be an authorized developer for the Nintendo DSi™, Nintendo 3DS, and Wii™ systems.

About Gamers Digital

Gamers Digital is a multi-platform publisher, with leading development studios worldwide.  Gamers Digital games are available on the biggest names in the global download space, including Big Fish Games, Yahoo!, MSN, Gamehouse, Nintendo, Apple, and Google.  To visit Gamers Digital, go to www.gamersdigital.com.

QR Code is a registered trademark of Denso Wave, Inc.

Nintendo 3DS, Nintendo DSi, and Wii are trademarks of Nintendo. ©2013 Nintendo.

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About the author:

Jeremy’s love of gaming, especially Nintendo started in the late 80’s when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he’ll answer, “the day I beat Zelda 2.” To this day that game holds a special place in his heart. His favorite types of games are platformers.

Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

Jeremy – who has written posts on NintendoFuse.


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