Trine 2: Director’s Cut demo for Wii U released in Nintendo eShop worldwide

Trine 2: Director’s Cut demo for Wii U released in Nintendo eShop worldwide

Featuring a limited time discount of 25%

Helsinki, Finland – 21 February 2013 – Finnish game developer Frozenbyte is happy to announce the Demo for its action game Trine 2: Director’s Cut for the Wii U™ system is now available in the Nintendo eShop worldwide. The singleplayer demo features the first level of the game along with half of the second level, giving gamers a chance to try out the acclaimed fairytale adventure for themselves. In addition, the game currently has a limited time discount of 25% in the Nintendo eShop in all territories. The discount lasts until February 28, except in Europe where it ends on March 7.

“We are thrilled to have the Demo available for everyone. Trine 2: Director’s Cut is a big adventure and has a lot of content, so we’re happy that everybody can now sample the game in all its glory,” said Lauri Hyvärinen, CEO of Frozenbyte.

The demo download comes at just below 600 MB and supports local co-op for up to three players. In local co-op, one player can use the Wii U™ GamePad and others can use either the Wii U™ Pro Controller, Classic Controller Pro™, or Wii Remote™ + Nunchuk™ combination. In the full game, online co-op with Voice Chat is also supported.

Trine 2: Director’s Cut is available now through the Nintendo eShop at a 25% discount worldwide, $14.99 in North America and 12.49 € in Europe, and the equivalents in other currencies. The game features a total of 20 exciting levels full of adventure, including the recently released Goblin Menace expansion campaign and a Wii U exclusive level called the Dwarven Caverns, making Trine 2: Director’s Cut the most comprehensive package of Trine 2 on any platform.

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About the author:

Jeremy’s love of gaming, especially Nintendo started in the late 80’s when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he’ll answer, “the day I beat Zelda 2.” To this day that game holds a special place in his heart. His favorite types of games are platformers.

Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

Jeremy – who has written posts on NintendoFuse.


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