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REVIEW – Witch’s Cats (3DS)

REVIEW – Witch’s Cats (3DS)

by Steve CullumMarch 18, 2013

Guest review by Brandon Weaver.


Game – Witch’s Cat
Developer/Publisher – Agetec
Version – 3DS eShop
Price – $4.99
Obtained – Review copy

The title of this game immediately made me think it was going to be a Nintendogs + Cats rip off. Never have I been so wrong. It actually is a surprisingly deep puzzle solving platformer.

Gameplay and Controls

In Which’s Cat you play the role of a Cheshire cat who has been banished by the Witch for some betrayal. While there are some funny moments of dialog the story takes a back seat to where the game really shines, gameplay. The controls are basic. Right off the bat, one minor issue some might have is that while this may be a 3DS title, the player can’t use the circle pad. All the games control is done with the D-Pad. While that might turn people off it’s my preference to play side scrolling games with the D-Pad. The ABXY cluster controls the players jumping, spell selection, transformation, and spell casting respectively. This simple control scheme allows for the player to concentrate primarily on the puzzle solving aspect of the game.

The game is structured into worlds. Each world has five levels increasing in challenge with each levels completion. It is the goal of the player to use the transformation ability along with the four spells to manipulate objects in the level to reach the goal. By transforming the player can switch between human and cat forms. Each form has its benefits and drawbacks. In human form the player can cast the four spells, fire, ice, lightning, and meteor to attack enemies and manipulate objects. The spells use up points allocated to the player at the beginning of a level. It’s important to plan moves ahead of time in order to not run out of points in a pinch. The beginning levels are basically a tutorial for using spells. The drawback to being human is that jumping is limited. Cat form allows the player to jump and be more agile however, the player can’t use spells in cat form so switching between the two is a must for completing many of the levels. The game controls great and there is an immense feeling of self gratification when completing certain challenging levels. And believe me there are a lot of them.

Visuals and Sound

The game looks fine. For a quick downloadable title I wasn’t expecting much. The character sprites look sharp and objects in the levels make it easy enough to see what can be manipulated and what can’t. The 3D effect is used to create a nice backdrop to the level much like in 3D classics: Kid Icarus. At least I would say the game looks functional but by no means is pushing the 3DS to its limits but for a puzzle game that shouldn’t be an issue. The one thing that was a bit annoying was that the same song plays for every level. Well every level that I’ve played that is. Other than that the sound is fine and the effects for each spell sound how a fire, ice, lightning, or meteor spell should sound.

Final Score: 7 out of 10

Now I’m not really a puzzle game guy, I’ll play my fair share of Tetris but beyond that I don’t stray too far into the genera. So I’ll admit that I got stuck very early on in this game and am currently stuck right now. At first I was quick to write this off as a child’s game that I could beat in an afternoon with little effort just by looking at the name and the title screen. Did I mention how wrong I was already? I was pleasantly surprised by this game and the amount of replay it has by offering different medals on how fast the player completes the levels. If you’re a fan of puzzle games and are looking for something affordable I recommend Witch’s Cats.

About The Author
Steve Cullum
Steve is a Senior Editor for NintendoFuse. He has been a Nintendo fan since the NES and Game Boy. His favorite types of games are action platformers, multiplayer “party” games, and any game that is pure fun and pulls him in for hours. Steve has been blogging for NintendoFuse since 2008.

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