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REVIEW – We Sing Pop!

REVIEW – We Sing Pop!

by Jeremy HardinMarch 28, 2013

A review by Jeremy Hardin


Game – We Sing Pop!
Developer/Publisher – Le Cortex/Nordic Games
Version – Wii
Price – $29.99
Obtained – Review Copy courtesy of Nordic Games
Gameplay and Controls

We Sing Pop! is a competitive singing game, featuring pop songs from the past 6 decades and a multitude of modes to experience.  Before I list off all the modes available, I want to briefly explain how the game works.  From the Song Selection screen you are able to scroll through the selection of songs and preview them to find the one you want.  At the top of the screen, you’re able to change the difficulty, the vocals, and the length of the song.  Once you load up your song of choice, the official music video will begin to play.  As the song begins you’ll see the pitch bars in the middle of the screen, with the lyrics down below.   It’s your job to sing along in correct timing and correct tune to the best of your ability.  Your progress is indicated on-screen by the Pitch bar filling in as you sing on pitch, and through the use of Sung Pitch bars which indicate if you are above or below pitch.  Occasionally, there will even be score multipliers, either a x5 or a x10 in the Pitch bar.  If you successfully sing on pitch said bar in its entirety, you’ll receive the multiplier.  Ultimately, your goal is to gain the best score possible.  Once you complete the song you will be presented with you final score plus your rank/award.  There are 10 different ranks/awards you can achieve here.  If you point and hold the cursor over the score placard, it will flip over to reveal your song statistics.  The statistics include things such as number of high-notes, number of low-notes, perfect notes and more.  Your scores are saved for future viewing in the Charts menu option, which frankly, is a must have in competitive games.  Now that I’ve outlined the basics of the game, I’ll briefly go over the various modes you can choose from.


Party Mode

  • We Sing – Two or more players sing together as a certain artist, or separately in different parts of the song.  Incorrect pitch lines are not shown as this mode is non-competitive.
  • Versus – Head-to-head showdown.  Players will sing the same lyrics and compete for the high score.
  • Group Battle – Same as versus, but in groups.
  • First to X – The first player that hits X points, wins.  Simple as that.  Once the player reaches X points, the song ends.
  • Pass the Mic – Players will take turns showing their singing skills.  Each player takes a turn singing a particular section of the song before switching to the next player.  Each player adds to the score, and the final score will be shown at the end of the song.
  • Blind – In this mode, players battle against each other to sing the song correctly.  The catch is, lyrics and vocals will disappear at random.
  • Marathon – Players will sing on a created playlist to score as many points possible.  The best average scores across all the songs is the winner.
  • Expert – No pitch bars, no lyrics, just the song and the score.  You are singing on skill alone.

Solo Mode

  • In Solo Mode you can sing on your own, or part of a duet.  Blind and Expert mode are also available here.

In addition, from the main menu you can choose to practice your pitch in Lessons, which based on the Solfege scale.  You can also view the 30 in-game Awards you can earn.  There is also a traditional Karaoke mode in case you want to sing without the competitive edge.  Jukebox allows you to watch the music videos and listen to the songs without the need to play the game.  I mentioned the Charts already, but that is where you see scores received throughout the game.

One final note of interest.  While you are singing a song, you can pause the game and pull up your options.  From within options, you can change the music volume, mic volume, and turn the pitch lines/vocal music track on or off.  These options are quite helpful, especially if one person’s mic is louder than another.

Visuals and Sound

Being a singing game, We Sing Pop! isn’t concerned with impressing you graphically.  So, there focus is on your limited interaction with the interface and the music videos themselves.  Thankfully, nordic games has included the official music videos for every song and it’s great to be able to sing along and look at the videos as well.  The menu and interface is fairly bland from the start, but you are able to customize the interface, specifically the colors, wallpapers, and menu music – all to fit your mood.  The music itself sounds as good as you would expect from a singing game and the microphones work well picking up your voice and sounds.  We Sing Pop! looks and sound good and that is key.

Final Score: 7 out of 10

We Sing Pop! offers many modes of gameplay for up to 4 players, most impressive being the eight party modes, plus the single player choices as well.  While it may not be the best singing game out there, it does offer you several choices, which it does right.  Unfortunately, the 30 song choice feels constricting the more you play.  While the single player aspect is fun, the game really hits its peak while playing multiplayer.  If you are a fan of singing/karaoke games and multiplayer sing-offs, then you can’t go wrong with We Sing Pop! It’s a fun treat for when you’re getting together with friends, or even going solo.

+30 Songs to choose from
+Multiple singing options
+Various modes
+Multiplayer competition
+Music Videos
+Customizable interface

-No DLC – limited to just 30 songs

About The Author
Jeremy Hardin
Jeremy's love of gaming, especially Nintendo started in the late 80's when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he'll answer, "the day I beat Zelda 2." To this day that game holds a special place in his heart. His favorite types of games are platformers. Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

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