REVIEW – Kung Fu Rabbit

Game review by Jeremy Hardin

Kung-Fu-Rabbit-Wallpaper

Game – Kung Fu Rabbit
Version – Wii U eShop ($4.99)
Rating – E for Everyone
Obtained – Review Code courtesy of Neko Entertainment

Story and Plot

As you might expect, there isn’t too much going on in the way of a story here, but it’s at least a quirky intro.  So you and your bunny pals are just chilling at the dojo, when all of a sudden, evil, hungry aliens invade and snatch up your pals for a bunny banquet – not as the guest of honor mind you, but as the main course!  Now, it’s up to you, Kung Fu Rabbit with all your skills, to save your bunny pals from the gullet of the evil aliens.

Gameplay and Controls

Gameplay is broken down into 3 worlds and 1 bonus cavern, each world houses 20 levels apiece.  Your goal in each level is to reach the trapped bunny at the end of the level, and since one hit kills, you  must take care to avoid enemies and obstacles alike.  The levels are laid out in such a manner that you must be precise with your jumps and time them accordingly.  One of your only Kung Fu abilities, is being able to cling to a wall, while slowly sliding down, and wall jump.  This wall-clinging, jump ability is actually your greatest, if only strength and every level is designed to challenge your ability and skill.  Oddly enough, for a rabbit with the Kung Fu label, you’re quite weak when it comes to evil aliens.  In fact, you’re nothing more than a pushover when face to face with an enemy however, get behind an enemy and you’ll dispatch of them with one swipe of your paw.

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In addition to saving your bunny friends, you’ll find 3 normal carrots and 1 golden carrot placed around each level.  By collecting all the carrots, especially the golden one, you not only improve your score, but you also earn in-game currency to buy items in the dojo.  These items will make your quest easier and are well worth the extra effort to collect all 4 carrots in each level.  The levels are short in length, most of them taking a couple of minutes or so to complete.  This design makes Kung Fu Rabbit a great game to pick up and play, especially when your time is limited.  For those of us who are short on time and patience, you’ll be glad to hear that restarting a level is quick and painless and even further encourages you to replay levels.

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Controlling your Rabbit is quite easy as there are multiple controls schemes supported.  I only played with the Gamepad, and I found it quite easy to run and wall jump about.  I would say that anyone could pick up and play Kung Fu Rabbit within a matter of minutes, it’s really easy to control.  You can use either the d-pad or left thumb-stick to control your rabbit, attacking is done automatically, so long as you are behind an enemy’s back, and jumping is done with A, B buttons.

Graphics and Sound

The graphics are, for the most part, simple, yet effective in creating an engaging atmosphere.  That is not to say the simplicity is a negative in any way, by no means is that the case.  In fact, the visuals are quite pleasing in their simplicity.  Your character and yes, even the enemies are all designed to look cute and each have a cartoon quality about them.  The environment itself has enough detail to make it interesting and look alive.  Visually, I was pleased with the small details, and yes, even the simple design and layout.

The audio, while charming, suffers from a lack of variety.  I have no doubts that you’ll surely enjoy the sounds of Kung Fu Rabbit as he ‘pitter patters’ across the levels and shouts with glee as he rescues his trapped bunny friends.  I suppose, that isn’t even really where the repetitive nature of the audio will bother you the most, but rather in the background music of each level.  Other than this one little gripe, I enjoyed the audio presentation of Kung Fu Rabbit.  I only wish I had more to enjoy.

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Final Score: 9 out of 10

Neko Entertainment did a great job of porting what was originally an iOS game over to the Wii U eShop.  Kung Fu Rabbit proves to be an entertaining , fun, and challenging game with visuals and gameplay that are sure to please everyone who plays.  Considering the base amount of content, plus the unlockables and challenge mode, $4.99 is a great price for everything being offered.  I strongly encourage you to plop down the $5 and save those bunnies!

+ Easy to pick up and play
+ In-game purchases (upgrades)
+ Visually appealing (looks great in HD)
+ Off-TV Play supported (mirrored)
+ Hours of content
+ Unlockable Challenge Mode (increased difficulty and tile swap of all levels)

- Repetitive audio
– No online or local leaderboards

About the author:

Jeremy’s love of gaming, especially Nintendo started in the late 80’s when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he’ll answer, “the day I beat Zelda 2.” To this day that game holds a special place in his heart. His favorite types of games are platformers.

Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

Jeremy – who has written posts on NintendoFuse.


  • http://coffeewithgames.com/ coffeewithgames

    I’ve been eyeing this one since last week, but want to finish up a Trine 2 piece I’m working on (working on = piecing it together like a 100 piece puzzle that I keep mixing up after putting only 10 pieces together).

    “The levels are short in length, most of them taking a couple of minutes or so to complete. ”
    I think levels being short follows the typical platforming formula, especially when you play the older (even newer) Mario platforming games. Most of those can be completed really fast running straight through, but it’s the extra things around the levels that help add to their replay value/length.

    On the “Off-TV Play supported (mirrored)”, part…
    The “mirrored” meaning it’s on the GamePad the exact same as on the TV? At the same time? Like Trine 2? I know Toki Tori 2 does it either/or, but I like having the ability to have it on both at the same time some with the Beans around.

    • http://www.wiinintendo.net Jeremy Hardin

      Your puzzle solving skills sound incredible :D!

      The levels are quite short, but that lends itself to a quick round here or there when time is short.

      Mirrored – yep, same thing on the Gamepad as is on the TV (or vice-versa.)