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Play-Log: Resident Evil Revelations (Wii U) – Part 1

Play-Log: Resident Evil Revelations (Wii U) – Part 1

by Steve CullumMay 21, 2013

Due to Resident Evil Revelation’s online features not being fully available to play much before the game’s launch and my limited time with the game, we will postpone our review until we feel we have played an adequate amount of the full game. Until then, I will be releasing these periodic “play logs” with my experiences and thoughts.


About a week ago, I received a review copy of Resident Evil Revelations for Wii U from Capcom. I had not played the original on Nintendo 3DS, so this was a brand new experience for me. Further, I have only played a handful of the Resident Evil games over the past few years. As soon as I started it up, I was captured by the games music and graphics. They really did a great job bringing the player into the world. For a survival-horror game, this is a big plus!

The game’s controls are rather easy to pick up. Initially, I played with the GamePad, while using both screens. The TV showed the main game, and the touch screen showed the map and such. This was helpful, especially when trying to find my way back to a specific location. For those who have played modern RE games, there is not much of a difference for controls on the GamePad. I will include my thoughts on the Pro Controller in the next installment.

The game takes place between RE 4 and 5, which may mean a lot to fans, but for those like me, it does not mean much. You will jump around from character to character, depending on what storyline you are following at the time. The story itself is compelling, and I am excited to see what happens next. In true RE fashion, though, it is a bit scary. After I went through the first chapter, I was somewhat regretting sitting down to play the game at night, after my wife went to bed.

One benefit I really appreciated, though, is the ability to have all the game’s sound go through headphones attached to the GamePad. All I had to do was plug them in, and all sound and music was re-routed to the GamePad. This was extremely helpful during the late-night play-throughs, since I did not have to worry about the TV volume. This also added to the effect, providing a simulated surround-sound.

I still have a bit to play, including the online features. Join us in few days for the next installment of my RE Revelations Play-Log.

About The Author
Steve Cullum
Steve is a Senior Editor for NintendoFuse. He has been a Nintendo fan since the NES and Game Boy. His favorite types of games are action platformers, multiplayer “party” games, and any game that is pure fun and pulls him in for hours. Steve has been blogging for NintendoFuse since 2008.

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