First Impressions: Super Mario 3D World (E3 2013)
Here is probably one of the safer ones to talk about easily. Want to know what this game is like? How about Super Mario Brothers 2 + New Super Mario Brothers Wii + Super Mario 3D Land? That’s basically exactly what this game is. You can be Mario, Luigi, Toad or Peach, plus you can play with all 4 of them at the same time plus the levels are in style to 3D Land. As you can see, this is a rather safe approach for a “3D” Mario game. No it’s not like Super Mario 64 or Super Mario Galaxy.
That aside, the gameplay was still fun and enjoyable. It was fun to play as Peach again and being able to hover for a moment or two. Luigi can still jump higher than everyone else. Toad can.. run fast. I did really enjoy the 3DS’s Super Mario 3D Land, so it’s nice to see another game with similar level designs. The demo did not offer anything about the story since Peach is a playable character. Cat Mario is actually pretty well designed. While with the cat suit, the player can climb any wall for a limited time and also has the dive attack. This proves to be useful to help get to the higher areas. Cat Mario can climb straight up, or move horizontally on the walls. But beware, he will begin to slip after like 5 seconds and slide his nails all the way down the wall until he hits solid ground. I was also able to use it to save myself from dying once, which is a cool feature. As you can also expect, the lead player controls the camera. New to this game is the ability to pop the bubble yourself. You do not have to rely on another player to do that for you. Also power ups can be saved again within a box and any player can access it, and all players will get that same power up when released. Overall, the game was very enjoyable and I’ll still line up to get it, but know what you are getting yourself into.