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REVIEW – Toki Tori 2

REVIEW – Toki Tori 2

by Jeremy HardinJune 14, 2013

Game review by Jeremy Hardin


Game – Toki Tori 2
Version – Wii U eShop – $14.99
Rating – E for Everyone
Obtained – Review Code courtesy of Two Tribes

This is a game about a little yellow chick, named Toki Tori, and his duo of sweet moves – stomp and whistle.  What does that mean exactly? Read on to find out! But first, check out the release trailer – it’s fun!

Story and Plot

Alright, so there isn’t some big, elaborate plot going on here in the world of Toki Tori.  What story there is, is ultimately revealed by exploration and discovery.  Rather than spoil it for you, I’ll just leave it to you to discover it on your own.  I will say that it seems to lean towards an environmental disruption of sorts.

Gameplay and Controls

As I briefly mentioned in the previous section, Toki Tori 2 is a game centered around puzzles, solved by exploration and discovery.  Rather than create a game filled with rooms/screens of puzzles that need to be solved, developer Two Tribes created a seamlessly connected world in which puzzles span entire locales in a very integrated manner.

Players take control of this little yellow chick, Toki Tori, as they traverse the world among multiple locales.  You begin in the forest and you’ll quickly realize the two actions you have at your disposal, a stomp and a whistle action.  Yeah, that’s it.  No weapons, no defenses, just you and your ability to whistle and stomp.  So, what good is a whistle and a stomp you say? I’ll tell you.  In each area, you’ll find that you’re not alone as birds, bugs, frogs, fireflies and more move about in this diverse population of creatures.

Your stomp action is designed to scare creatures away, break certain structures in the environment, knock creatures down, and cause various other reactions among your fellow creatures.  The whistle action, however, has the opposite effect.  Whenever you whistle, you attract creatures to you.  Both of these actions, combined with your fellow creature inhabitants and their reactions, will help you progress through the game.  For instance, whistling will cause a nearby bird to spot you, pick you up, and carry you back to it’s nest.  This could mean the difference between progression and a dead stop.  My advice to you is to experiment and interact with the surrounding creatures.  A more complex example, which I hope you will carry with you throughout your experience, is to stomp to scare a bug towards a frog, whistle to get the frogs’ attention, frog then eats the bug and swells up.  Now, stomp near the frog so that he burps a bubble, which in turn will encapsulate you and lift you higher.

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Aside from the creatures, you can also interact with the environment, for example – walk into the water and then head into some cut grass.  The water clings to your fur and then drips into the grass, causing it to grow, providing you with cover from airborne creatures.  This is great for when you need to be hidden in order to progress.

Along the way you’ll learn some tunes, which when whistled correctly, will enable new features.  You can whistle to warp, whistle to locate nearby treasure, and one of the coolest tunes, allows you to use the Gamepad as a camera.  This is called the Tokidex.  You can then take pictures of the surrounding creatures.  Take care to snap all the creatures as you’re sure to be rewarded.  Additionally, there are gold puzzle pieces to be collected, but I honestly haven’t figured out what they do yet.

Throughout each area, there are checkpoints in case you perish or you can no longer proceed.  All you have to do is either die, or whistle a particular tune, and you’ll reset back to the checkpoint.  Travel itself is done via an overhead map of the world.  Most areas are inaccessible at first, but the more you progress in each area, the next location will unlock, followed by another and another.  It’s a logical progression that depends entirely on which direction you travel in each level.  You’ll have to find your own way through and you’ll have no help from the game, because there is no hint system.  Toki Tori 2 is certainly challenging and at times frustrating, but it is incredibly rewarding once you figure it out and continue to make progress.

I also want to point out that in a future update, Wii U owners are supposed to be getting a level editor, as well as some hints in the game.

Graphics and Sound

By far, Toki Tori 2 is one of the most visually appealing games I’ve played to date.  The details and quality of visuals are absolutely top-notch and just gorgeous.  The ambient sounds and lighting made for such an immersive experience and I enjoyed every moment.

Final Score: 10 out of 10

Toki Tori 2 is a gorgeous, challenging, and fun puzzle game filled with an incredible amount of cuteness.  Seriously, look at this little guy.  He’s a cute little chick.  Oh and I absolutely recommend you get on the eShop and buy this game.  It is money well worth spent!


+Impressive visuals
+Challenging and Fun
+Extensive amount of content

+/-No hints nor help of any kind (no hand-holding)

About The Author
Jeremy Hardin
Jeremy's love of gaming, especially Nintendo started in the late 80's when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he'll answer, "the day I beat Zelda 2." To this day that game holds a special place in his heart. His favorite types of games are platformers. Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.
  • June 14, 2013 at 11:13 am

    I still haven’t played this one much! I need to get back to it, and I was going to attempt it earlier this week. I deleted my save file, so I could start fresh from the beginning (Bean 1 has is own file), and try to remember exactly what I was doing.

    BUT, I deleted it, then got distracted doing something else…probably editing a photo. I agree with the visuals though, I literally took pictures of weeks in my backyard because of the visual style of this game.

  • Steve
    June 24, 2013 at 4:29 pm

    I need to go back to it, but there is so much to play. My “to play” list is getting as long as my “to read” list. Ha!

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