International Charity Sets New Milestone Opening First Physical Laboratory for Gamers with Special Needs
The AbleGamers Charity Launches New Service for Gamers with Disabilities
Harper’s Ferry, WV – Sept 11, 2013 – The AbleGamers Charity is thrilled to announce the opening of the first AbleGamers Lab for gamers with special needs. Located in the headquarters of the AbleGamers Charity just outside of Washington DC, the AbleGamers laboratory features all of the top-end gaming devices and cutting-edge assistive technology set up specifically to enable those with disabilities to play video games.
“This day has been nearly a decade in the making,” said Mark Barlet, Founder and Director of the AbleGamers Charity. “And up until this point, the AbleGamers lab has only been a dream.”
“But I’m proud to announce that this dream has become a reality,” he continued. “We already have our first appointment scheduled and will continue consulting with special needs gamers as quickly as we can. It is, has been, and will always be our primary goal to empower and enable any gamer with disabilities to play video games.”
“It’s all thanks to the community,” said Steve Spohn, Chief Operations Officer and Outreach Chair for the AbleGamers video game charity. “We have had a tremendous outpouring of generosity from the videogame industry and community over the last year. These amazing donors have enabled us to begin consulting with gamers one-on-one to figure out the exact equipment each individual needs to get back into the game.”
Consultation is free, but by appointment only. Each appointment lasts approximately 1-2 hours, but can sometimes take longer depending on the individual’s particular needs. For more information, gamers with disabilities and/or caretakers can email firstname.lastname@example.org to schedule an appointment with one of our assistive technology specialists.
The AbleGamers Charity is a 501(c)(3) public charity that runs AbleGamers.com, which provides news and reviews on the accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social stimulation in situations where they may be otherwise shut out of society’s idea of normal everyday life.