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REVIEW – Phineas and Ferb: Quest For Cool Stuff

REVIEW – Phineas and Ferb: Quest For Cool Stuff

by Jeremy HardinJanuary 16, 2014

Game review by Jeremy Hardin


Game – Phineas and Ferb: Quest for Cool Stuff

Version – Wii U

Price -$39.99

Rating – E for Everyone

Obtained – Review Code courtesy of Majesco


Story and Plot

Phineas and Ferb: Quest for Cool Stuff tells the story of the incredibly intelligent, titular step-brothers, Phineas and Ferb as they go on a quest to find cool stuff to fill the museum in their backyard.

For those who are familiar with the show, you wouldn’t think twice at my opening statement. In fact, you’d probably think it was quite tame. And for all those completely new to the show and its characters, allow me to explain. Phineas and Ferb spend every day of summer vacation trying to find a good way to spend it. One day, they decide to take a trip to the local museum, only to be stopped by their babysitter and older sister, Candice. She knows all the crazy adventures her brothers get into, and she has a deep-seeded deisire to rat them out to her mom. So what do two homebound, genius step-brothers do when they can’t go to the museum? Why, they build their own of course! Wouldn’t you?

Having seen several episodes of the show, and enjoying it as well, I can safely say the story fits right in with the tone of the show. Candice is always trying to boss her younger brothers around, so by denying them access to the local museum, she thinks she is limiting the trouble they can get into. And really, it doesn’t matter where they are, Phineas and Ferb always find a good way to spend the day. So, building a museum in their own backyard is nothing short of the ‘norm’ for these two kids. If you’re a fan of the show, I’m certain you’ll appreciate the humor and overall story.

Gameplay and Controls

Your main objective in Quest for Cool Stuff is to travel to exotic locations in search of cool stuff that you can display in your museum at home.  In order for Phineas and Ferb to go on their quest, they’ll use the A.T.T. – otherwise known as the All-Terrain Transformatron Vehicle.  The A.T.T. is outfitted with weapons and a removable drill, and you can even build upgrades for it as time goes on. Scattered throughout each level are shiny, metal sprockets. You’ll need to collect these, as they enable you to “purchase” upgrades for the A.T.T. These upgrades will, in turn, allow you to access areas that were previously inaccessible, thus introducing the replay factor.  As nice as it is to have a reason to replay levels, the “additional” content doesn’t add much to the length of the game.  In fact, most players will find themselves able to complete the game in under 6 hours.

For the majority of the time, you’ll be piloting the A.T.T.  However, there are a couple of areas where you’ll get to control Phineas or Ferb – like when you find hidden areas and need to collect all the sprockets in a room, or when you are in your garage, collecting computer chips to build upgrades for the A.T.T.  In between stages you’ll wind up walking across your backyard.  On occasion, your friends and neighbors (popular characters from the show) will appear asking for help with odds and ends.  Usually these are fetch quests of some sort and they offer a welcome break from the main gameplay and encourage replay.  Additionally, you’ll even be able to play as Perry the Platypus in an attempt to foil whatever weird plot Dr. Doofenshmirtz has concoted today. These handful of Agent P stages play just like the rest of the game, and I appreciated the break from the monotny and I found them to be more entertaining than the majority of the stages.  I mean seriously, it’s a secret agent Platypus that wears a fedora.  How can you not at least chuckle at that.

Being that Quest for Cool Stuff is a platformer, controls are vital to an enjoyable experience.  Unfortunately, the controls are sub-par.  While the controls themselves are simple, it’s the collision/hit detection with enemies and the speed at which you move that causes issues – missed jumps and cheap deaths. Although, to be fair, checkpoints are placed generously, and you have an infinite number of lives.  I would have enjoyed the game more if it didn’t feel like my characters were walking through mud.

Graphics and Sound

Now we come to the saving grace of Quest for Cool Stuff – the visuals and audio. The characters look great represented in 3D, and the voice-acting, which is directly from the show, enhances the appeal of the game. Everything looks great visually and it was always a treat to take in the visuals. Again, the voice-acting is excellent, and I enjoyed hearing every quip, quote, and chatter – yes, Perry chatters. The dialogue, especially from Dr. Doofenshmirtz, was funny and entertaining from start to finish.  Plus, some of the tracks heard on the show can be heard in the game.

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Final Score: 6.0 out of 10

Phineas and Ferb: Quest for Cool Stuff is, at its best, a mediocre plaformer which leaves players wanting so much more. Yes, it has appeal for fans of the show and can even help introduce new gamers into the platform genre. Unfortunately, Quest for Cool Stuff doesn’t have much else going for it beyond the visuals and voice-acting. For fans of the show, I say it’s worth buying, but don’t expect much. For everyone else, if you have any interest in playing this game, I suggest you rent it first.


+ Graphics

+ Excellent voice acting

+ Soundtrack

– Too short

– Too easy

– Controls

About The Author
Jeremy Hardin
Jeremy's love of gaming, especially Nintendo started in the late 80's when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he'll answer, "the day I beat Zelda 2." To this day that game holds a special place in his heart. His favorite types of games are platformers. Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

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