Mario Kart 8 will be launching on Wii U on May 30, 2014, in North America. We’ve gotten a few trailers and other info that have given us a snapshot of what the full game will include. Much is still unknown, but here is what we know so far.
Also, be sure to check out our post on how to unlock everything in Mario Kart 8!
- Japan: May 29, 2014
- North America: May 30, 2014
- Europe: May 30, 2014
- Australia: May 31, 2014
Mario Kart 8 has been confirmed to have 30 playable characters.
*Indicates a NEW character to the series.
- Koopa Troopa
- Shy Guy
- Baby Mario
- Baby Luigi
- Baby Peach
- Baby Daisy
- Donkey Kong
- Baby Rosalina*
- Metal Mario
- Pink Gold Peach*
- Iggy Koopa*
- Larry Koopa*
- Lemmy Koopa*
- Ludwig von Koopa*
- Morton Koopa Jr.*
- Roy Koopa*
- Wendy O. Koopa*
The following are characters that are featured in track signage but not yet confirmed:
CONFIRMED NEW TRACKS:
Mario Kart 8 will include 16 new courses. Below is a list of the confirmed track with its confirmed cup.
|Mushroom Cup||Flower Cup||Star Cup||Special Cup|
|Mario Kart Stadium||Mario Circuit||Sunshine Airport||Cloudtop Cruise|
|Water Park||Toad Harbor||Dolphin Shoals||Bone Dry Dunes|
|Sweet Sweet Canyon||Twisted Mansion||Electrodome||Bowser’s Castle|
|Thwomp Ruins||Shy Guy Falls||Mount Wario||Rainbow Road|
CONFIRMED RETRO TRACKS:
Mario Kart 8 will include 16 remixed classic courses. Below is a list of the confirmed track with its confirmed cup.
|Shell Cup||Banana Cup||Leaf Cup||Lightning Cup|
|Moo Moo Meadows (MKW)||Dry Dry Desert (MKDD)||Wario Stadium (MKDS)||Tick-Tock Clock (MKDS)|
|Mario Circuit (MKSC)||Donut Plains 3 (SMK)||Sherbet Land (MKDD)||Piranha Plant Slide (MK7)|
|Cheep Cheep Beach (MKDS)||Royal Raceway (MK64)||Music Park (MK7)||Grumble Volcano (MKW)|
|Toad’s Turnpike (MK64)||DK Jungle (MK7)||Yoshi Valley (MK64)||Rainbow Road (MK64)|
When competing, you will get points based on the place you finish. Here is how the points are divided:
- 1st – 15
- 2nd – 12
- 3rd – 10
- 4th – 9
- 5th – 8
- 6th – 7
- 7th – 6
- 8th – 5
- 9th – 4
- 10th – 3
- 11th – 2
- 12th – 1
- The only battle we know of so far is Balloon Battle.
- Battles will be timed, but when you lose your 3 balloons, you are knocked out.
- When you are knocked out, you will return as a ghost that can still interact with other racers.
- Battle tracks are based on race tracks, which means there are no known battle-only courses this time.
Confirmed Battle Tracks:
|Moo Moo Meadows (MKW)||Mario Circuit||Dry Dry Desert (MKDD)||Toad Harbor|
|Donut Plains 3 (SMK)||Sherbet Land (MKDD)||Toad’s Turnpike (MK64)||Yoshi Valley (MK64)|
- Characters will hold many items in their hands, instead of merely showing up in the HUD.
- All “triple” items will rotate around players’ vehicle (i.e. shells, mushrooms, bananas).
- If someone hits your triple item while it is rotating around you, it will affect them. This also includes mushrooms.
- You can still hold items behind you for defense, but you cannot pick up another item during that time.
- When you have any an item in your possession, you cannot pick up another item until you use all of that item’s power.
- You will get a line of fire following your vehicle after getting a boost from a mushroom (merely cosmetic).
- Coins are returning with the same results as Mario Kart 7. You max out at 10, and drop 3 when you are hit.
- In contrast to past Mario Kart games, if you get knocked off the course while holding an item, you will still have the item when you return to the track.
*Indicates a NEW item.
- Red Shell
- Triple-Red Shells
- Green Shell
- Triple-Green Shells
- Blue Spiky Shell
- Super Mushroom
- Golden Mushroom
- Fire Flower
- Lightning Bolt
- Bullet Bill
- Piranha Plant* – Timed item; eats racers and items in your path; & gives a boost every time it lunges forward.
- Boomerang Flower* – Three throws available; returns to you the first two times.
- Super Horn* – Blasts anything within a small radius of your vehicle, including blue spiky shells.
- Crazy-8* – Gives you eight items circling your vehicle (red shell, green shell, mushroom, star, bob-omb, banana, blooper, coin)
VEHICLES, TIRES, & GLIDERS:
- Kart customization returns, and it is similar to Mario Kart 7 (3DS).
- Gliders and underwater vehicles also return from Mario Kart 7.
- Bikes are back, as well as wheelies, but they will be merely cosmetic. In fact, you cannot pull a wheelie on your own; they only happen with mushrooms or other boosts.
- Bikes can now access the level-2 boost via drift, similar to the karts.
Confirmed vehicles, tires, & gliders:
- Standard Kart – Starter
- Mach 8 – Starter
- Badwagon – Starter
- Biddybuggy – Starter
- Cat Cruiser
- Circuit Special
- Pipe Frame
- Steel Diver
- Sports Coupe
- Gold Standard
- Standard Bike – Starter
- Sport Bike – Starter
- The Duke
- Jet Bike
- Flame Rider
- Mr. Scooty
- Moter Dozer
- Yoshi Bike
- Standard ATV – Starter
- Teddy Buggy
- Wild Wiggler
- Standard – Starter
- Monster – Starter
- Roller – Starter
- Slim – Starter
- Wood – Starter
- Azure Roller
- Blue Standard
- Cream Blocks
- Crimson Slim
- Cyber Slick
- Hot Monster
- Retro Off-Road
- Spicy Rings
- Super Glider – Starter
- Parachute – Starter
- Parafoil – Starter
- Cloud Glider
- Bowser Kite
- Flower Glider
- Koopa Kite
- MKTV Parafoil
- Peach Parasol
- Plane Glider
- Waddle Wing
- Wario Glider
The main menu offers five play main modes:
- Single Player
- Multiplayer (local)
- Online – One Player
- Online – Two Players
- Mario Kart TV
The following multiplayer options are available in custom VS. races:
- Team or Individual
- Items Available
- Class (50, 100, 150cc)
- CPU Difficulty
- CPU Vehicles
- Course (choose, random, etc.)
- Race Count (3-50)
- The main new feature for Mario Kart 8 is anti-gravity mode.
- Anti-gravity is sometimes a required part of the track; but other times, it provides an optional route through a particular section of track.
- Blue strips will activate anti-gravity mode to allow for racers to race along walls, upside down, and over water.
- Spin Boost (new move): While racing upside down or on walls in anti-gravity mode, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating.
- Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel, Wii Classic Controller, and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad.
- When playing with GamePad on TV, the GamePad will show a horn, mini screen of the race (the button to switch to off-TV mode), the track overview, and a button to switch to motion-controls.
- When using the GamePad or Pro Controller, you can accelerate using the A button or the right analog stick.
- Players can chat with one another in the lobby area using the Wii U GamePad microphone or text phrases as they wait for their friends to join.
- Players also can create public or private tournaments for which they specify the day of the week, the time and the rules.
MARIO KART TV
MKTV is a new feature for Mario Kart 8, which will allow players to:
- Watch your own highlight racing reels, rewind them, and play them in slow motion.
- Upload highlight reels to Miiverse.
- Watch the world’s most popular highlight reels and comment on them.
- Players with Google accounts can also upload their highlight reels directly to their YouTube channels.
The following is a list of random information that does not really fit into the above categories:
- 12 racers at a time during a race (similar to Mario Kart Wii).
- Points after each race are calculated similar to Mario Kart Wii, with first place getting 15, second getting 12, third getting 10, fourth getting 9, fifth getting 8, sixth getting 7, and so forth, with 12th getting 1 point.
- Drifting is time-based (meaning no true snaking).
- Blue jumps will activate glider mode.
- Stunts return when going over jumps to allow for speed boosts.
- Decals are present on karts, which may mean you can further customize your vehicles.
- Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers.
- Lakitu will fish you out of the water or other times you fall off the track, and the camera will follow him back to the track, instead of cutting back to the track. You will also return much quicker than past games.
UPDATES: We will try to keep this updated as we find out more information. So, keep checking back!
NINTENDO DIRECT (April 30, 2014)
GameXplain’s Demo of 8 new and 8 retro tracks (18 minutes)
Japanese Version demo (59 minutes)
(In addition to our own research, we would also like to thank the following sites for helping provide some of this information.)
- You, our amazing NintendoFuse readers.