REVIEW – Deus Ex: Human Revolution Director’s Cut

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Game – Deus Ex: Human Revolution Directors Cut
Developer – Eidos Montreal
Publisher – Square Enix
Platform – WiiU (MSRP $49.99)
Rating – M for Mature
Obtained – Download Code courtesy of Square Enix

I’ve heard people talk about Deus Ex: Human Revolution over time and I always got the impression that it was this was very involved game where the character customizations allowed you to play in a unique way, where every choice mattered. When I finally got the opportunity to play it for myself on Wii U I was very excited, yet apprehensive. Let me just say, other than some questionable choices for voice-acting, DE:HR Directors Cut appeals to the first person shooter fan in me and delivers a great experience from the beginning all the way to my ultimate last decision. When I say that choices matter, oh yeah, they matter.  Deus Ex: Human Revolution isn’t just an FPS, it’s also an RPG.  In general these mechanic works quite well together, and you’ll find a healthy balance between traditional FPS gameplay (run and gun) and RPG elements (mainly the importance of choice and character upgrades.)

Set in the year 2027, you take on the role of Adam Jensen, head of security at Sarif Industries, the leading corporation in biomechanical augmentations. Sarif Industries is advancing the cause of moving forward in the next stage of evolution in order to improve everyone’s quality of life. Unfortunately, not everyone agrees with these augmentations and certain groups out there are seeking to destroy or misuse them. A group of unknown mercenaries attack Sarif Industries leaving multiple dead, and in the process critically wounding Adam. In order to preserve Jensen’s life, he is given augmentations throughout his body. Upon his recovery, he is informed that his girlfriend, Megan (a scientist at Sarif) and her team were all killed. CEO David Sarif instructs you to find out who was behind the strike and why. From this point, you’ll be globe trotting from Detroit to Shanghai in an effort to find answers and eliminate the threat over the course of a couple dozen hours or so.

The core amount of gameplay consists of being given missions, directing you to either a person or a place. These missions vary greatly, and are littered with optional side-missions as well, from taking down a group of terrorists who’ve infiltrated a Sarif plant to sneaking into the police department to practice your skills as a mortician, and even something as simple as taking down giant robotic sentries…wait, what? Yeah, this is just the average day in the life of Adam Jensen. And without your augmentations, you wouldn’t make it far. The augmentations that are available for you to utilize vary over 3 main categories – Combat, Stealth, and Hacking. And with the right strategy, you can become quite the worthy adversary. As you complete missions, you’ll gain experience which then converts to Praxis points. These points are what you’ll trade for augmentations. For instance, those of us who aren’t the best in combat, can focus on hacking your way through the game all the while avoiding a good number of fights, yet still accomplishing your goals. I found it quite fun to have the ability to jump from the roof of a building and execute a slam to the ground which knocked my enemies out. And when I was in a jam, I could use the Typhoon ammo which literally shot out of my back and chest to neutralize surrounding enemies. Oh yeah, augmentations are very cool. Not only are you a weapon in and of yourself, but you also have access to quite the fetching arsenal as is standard in any FPS. You’ll have access to handguns, laser-guided rockets, sniper rifles, various type of grenades, and when all else fails you can stealthily sneak up to an enemy and either knock them out or take their life. Your choice.

Choices. I mentioned these before, and they do matter. There will be moments that have to decide what course of action to take, and the choice you make can either benefit you later, or quite possibly become a hurdle to clear. In one instance, you have the choice to give up one of your firearms to a hacker in hiding as security officers close in on him. If you do, he’ll escape and make things just a bit easier later on in the game. The thing is, the beneficial and harmful choices aren’t always quite obvious. I found the multi-pathed storyline to be really refreshing overall and I think it is definitely enhanced the gameplay. The same goes for the conversation trees. They aren’t just shoehorned in, the dialog you choose matters and will help or harm you.

As you make your way from place to place, you’ll uncover plots of all kinds: terrorism, nut job purists, mercenaries, and even Illumanti.  The locales offer high quality visuals that look amazing, from Detroit to Shanghai and beyond, the visuals look excellent down to the little details and the soundtrack is spot on, especially in firefights. The music just took my adrenaline and ran with it! Between the atmospheric soundtrack and visuals, you’re in for a sensory treat. Just don’t mind the questionable voice-acting of Adam Jensen.  He sounds like Clint Eastwood, and having a voice like that in a cyberpunk, futuristic game seems out of place.  But that’s just me and my opinion.  No worries though, this is a minor complaint and won’t detract from the overall experience.

What really knocks Deus Ex out of the park is the fact that the Wii U version is the Directors Cut. That means that on the Wii U we get commentary throughout the whole game. I don’t know about you, but I always enjoyed listening to the commentary on my DVDs and I think it’s a great additional feature. Every game should do this. Plus, there is the included digital walkthrough guide which is really helpful if you get stuck. Another great feature is the ability to take screenshots in-game, drawn on them, record short audio clips and then share them with friends. Oh and I can’t forget to mention Miiverse integration, which allows for screenshots and achievement posting. Seriously, Human Revolution is jam-packed with content, additional features and some awesome gameplay.

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Final Score: 9 out of 10

+ Gameplay
+ Graphics/Visuals
+ Commentary
+ Included electronic walkthrough

- Voice acting

About the author:

Jeremy’s love of gaming, especially Nintendo started in the late 80’s when his parents bought him and his older brother an NES. Many hours were spent playing Mario and Duck Hunt. Eventually Jeremy graduated to bigger and better games and systems, like the SNES, GC, Wii, 3DS, and finally to the Wii U. Ask him what the defining moment of his childhood gaming was and he’ll answer, “the day I beat Zelda 2.” To this day that game holds a special place in his heart. His favorite types of games are platformers.

Jeremy started blogging for NintendoFuse in October 2010. He started off as a lurker on the forums who won a free copy of And Yet It Moves on WiiWare. From there he realized he liked the forums and the site and wanted to remain a part of it. He was brought on board shortly thereafter and has helped post news and reviews for the past couple of years. Currently Jeremy has taken a step back to focus on family and school. He assists in minor back-end site maintenance from time to time.

Jeremy – who has written posts on NintendoFuse.