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Super Smash Bros. Wii U and 3DS Q&A at E3 2014

Super Smash Bros. Wii U and 3DS Q&A at E3 2014

by Steve CullumJune 10, 2014


At the end of the Super Smash Bros. roundtable discussion at E3 2014, they had a question and answer time. Here is what was asked and the answers given.

Q: Why are the 3DS and Wii U versions coming out separately?
A: To provide time for debugging. The games are very large and it takes several hundred staff a lot of time to debug each game.

Q: Will Nintendo do more Super Smash Bros. tournaments?
A: No comment. Different people coordinate those things.

Q: How does the 3DS to Wii U transfer work?
A: Cannot give further details on transferring characters between Wii U and 3DS until the Wii U version comes out.

Q: Why were transformations removed?
A: We want people to focus on each character.

Q: How are you balancing the game?
A: It’s hard to balance the games. Sakurai worked both by himself and closely on a committee of four people for previous Smash Bros. games. Now, he has a team of 12 people. They are aware of Brawl’s unbalance and want to appeal to a broader audience this time. Smash is more of a party game, where some characters are suited for 2-player battles, and others are better for 4-player battles. The same goes for items turned on or off.

Q: What is your philosophy in menu design — making them stylish and easy to use?
A: Sakurai loves menus. He wrote a column for Famitsu all about it. He makes the important menu items big and easy to understand.

Q: When was it decided to add Greninja?
A: Most characters were decided at the start of development, including PAC-MAN and Greninja. The Greninja reference materials were just drawings at that time, but Sakarai had a big part in choosing the characters in Smash Bros.

Q: How are you ensuring online will work better this time?
A: Sakurai believes he gave players too many options in Brawl so people could play a number of different ways. The options will be limited this time. In terms of the connection, they are still working on that. A good connection is still dependent on individual’s connection, though.

That’s it for the Super Smash Bros. roundtable Q&A. What did you think? Let us know in the comments!

About The Author
Steve Cullum
Steve is a Senior Editor for NintendoFuse. He has been a Nintendo fan since the NES and Game Boy. His favorite types of games are action platformers, multiplayer “party” games, and any game that is pure fun and pulls him in for hours. Steve has been blogging for NintendoFuse since 2008.

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