Unreleased Game Boy Color Game Gets Official Soundtrack Release
Fifteen years ago, a company called Affinix Software was hard at work developing Infinity, an RPG for the Game Boy Color. Unfortunately, with the Game Boy Advance already on the horizon, they could not secure a publisher and the game was left in limbo. Just a few months ago, however, a version of the final product was able to see the light of day via an online release! As if that wasn’t enough, the game’s full soundtrack is now available in all its 8-bit glory.
Not only does the soundtrack boast 31 songs, but the album itself is just $7 USD. Check out the official trailer to find out if you’re interested, or visit the album’s page on Bandcamp. Big thanks to Materia Collective for providing us with a copy, we look forward to writing about it more in the future! For more information about Infinity and its soundtrack, check out the press release below.
Seattle, Washington – September 2, 2016 – Materia Collective is pleased to present Infinity (Original Sound Version), the long-lost soundtrack to theunreleased Game Boy Color RPG featuring the musical talents of Eric E. Hacheand sound engineer Mathew Valente. The 31-track album is available now for the first time through Loudr, Bandcamp, iTunes, Spotify, and Google Play:Infinity (Original Sound Version) on Spotify (coming soon)
“We would like to thank our team at Affinix Software foremost for their efforts in developing this special game,” note Hache and Valente. “We would also like to thank our families, friends, and Materia Collective for making this release possible! We are excited to bring this soundtrack to RPG fans everywhere and hope you all enjoy it!”Infinity was developed for the Game Boy Color in 2000 and 2001 by Affinix Software. The team at the time (Justin Karneges and Hideaki Omuro, originally known for their popular Texas Instruments RPG called Joltima) were at it again designing a new RPG for the Game Boy Color pushing its hardware limits to the max. Produced by Matt Rossi, they brought Mark Yohalem on to write its epic story. Melvin de Voor provided background art as well as character art (later touched up by Hideaki). Eric E. Hache joined the team to provide its epic soundtrack, though with challenges of its current sound system, brought in the assistance of Mathew Valente utilizing the tools of Paragon 5’s award-winning composition/sound effects software called “Game Boy Tracker” to provide advanced techniques to get the most out of the Game Boy sound chip.Development ceased as securing a publisher failed due to no publisher wishing to support a Game Boy Color game when the Game Boy Advance was around the corner. It sat in development limbo for 15 years until Affinix Software released a polished open source demo of the software on August 13, 2016.About Eric E. HacheEric began performing music at age nine, starting with guitar and bass and moving on to keyboards in his teens and many orchestral instruments including the oboe, flute, violin, piano, and many others in his 20s. This in conjunction with his love for RPGs lead to many original songs composed just for fun along with many game remixes and covers.By 2000, after working on a few other indie projects, Eric started work on Infinity which was to be released on Game boy Color but was cancelled due to the platform reaching the end of its life cycle. After Infinity, Eric continued composing and performing in a local band. He also started a family and runs his own company in IT and security. Eric still hangs around with his trusty sound engineer, Mathew Valente, to this day.Learn more: http://gamemusic.caAbout Mathew ValenteA sound engineer from Ontario, Canada, Mathew’s passion lies in making, or remaking memorable, catchy videogame music. Ever since he heard the likings of Nobuo Uematsu and Yasunori Mitsuda, as well as numerous other amazing 8- and 16-bit musicians of yesteryear, videogame music has been his passion.In 2008, Mathew attended Recording Arts Canada in Toronto, Ontario. He’s best known for his work on the famously cancelled fan game Chrono Resurrection. He continues to strive to help other musicians by providing them tools, or influencing them to achieve their musical goals to provide the world with amazing sounding retro-style music.To this day, his passion still lies in that classic gaming sound, as it always will. He will continue working to achieve his ultimate goal in releasing a 16-bit style soundtrack for an RPG that rivals those of the past that influenced him so much in the beginning.About Materia CollectiveFounded in 2015 by Sebastian Wolff, Materia Collective began as a collection of musicians seeking to celebrate the music of Final Fantasy with a massive arrange album. Materia Collective has since grown into a label that produces and releases original music alongside creative interpretations and arrangements of new and classic game scores.Today, Materia Collective features an international array of musicians, brought together by a passion for gaming, music, and creative entrepreneurship to continue developing the unique identity of the group.Learn more: http://www.materiacollective.com