Nintendo’s Fluidity combines an amazing physics engine that realistically models flowing water with innovative puzzle game play. Using the three forms of water – liquid, ice and cloud – players will solve challenging puzzles across multiple chapters of an illustrated magical book calledAquaticus. The game offers detailed tutorials that introduce basic game mechanics, but the complexity quickly ramps up as special powers are acquired and enemies are introduced, testing players’ reflexes and ingenuity.
SANTA CLARA, Calif., (Sept. 3, 2010) – Leading video games publisher and developer NAMCO BANDAI Games America Inc., today announced the latest installment of their popular Namco Museum series with NAMCO MUSEUM MEGAMIX™. Exclusively for Wii™, the game features 18 arcade-perfect ports and six special “remixed” versions of classic Namco arcade titles. Swing, shoot, jump, bop and steer through these exciting remakes with 3D graphic enhancements and intuitive motion controls when NAMCO MUSEUM MEGAMIX is released this November.
NAMCO MUSEUM MEGAMIX gives players a new take on classic franchises while staying true to the core gameplay that made them so popular. Each game [...]
In May 2010, the new English voice actor for Jiminy Cricket, Phil Snyder, who took over the role after the passing of Jiminy’s former voice actor Eddie Carroll, wrote on his official website that he was recording his first voice work for the game Kingdom Hearts Re:coded, a remake and English version of Kingdom Hearts coded for the Nintendo DS in the same way Kingdom Hearts Re:Chain of Memories brought Kingdom Hearts: Chain of Memories to the PlayStation 2.
Re:coded, among other titles, was presented at E3 2010. The game will play like a mix of Birth by Sleep, 358/2 Days, and the original coded, although the game also makes use of the leveling system from 358/2 [...]
Sega has revealed the first information of the game’s multiplayer element.
Unlocked through collecting hidden special rings in the single-player game, the two-player mode is focused on players using Wisp power-ups and plenty of skill to survive a Dr Robotnik-designed assault course. Players take control of robotic Sonics rather than the real flesh-and-quills hero, hence the antennae and pallid complexion.
Sonic Colors as a single-player experience isn’t particularly difficult, at least in the time I’ve spent with it. Sonic Colors co-op is the Ivan Drago of platformers, aiming to break you on a regular basis. Everything is basically the same [...]