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August 7, 2009

DiRT 2 – Chief Designer Interview

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August 7, 2009

First Look: Shadow Tower – Screens & Scans

The latest issue of Famitsu features the first look at Shadow Tower, a new Wii puzzle/platformer by Hudson Soft. You play as the shadow of a boy, making your way up a hazardous tower. Perhaps he is the safety inspector.

Being a shadow, you won’t be able to interact with the physical platforms, but rather, the shadows they cast. Lighting will play a huge role in puzzle solving, warping and changing the direction of shadows. A black butterfly follows the boy on his quest, and can help move light sources when possible.

Shadow Tower doesn’t have a release date, and it’s still unclear if it will be retail or WiiWare.

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August 7, 2009

Iwata Asks – Punch-Out!! (DS Arcade & Old Secrets)

Arcade DS:

Miyamoto At that point, we were going to use the substrate and we also had this proposition to use two televisions, so we looked into lining them up side by side and making a big racing game, but it wasn’t nearly powerful enough to do something like that, because it could only enlarge one image.

Iwata (laughs)

Miyamoto Then Takeda-san said, “If we can only use one image, how about making it a person?” That’s how the theme became boxing: we could have just one opponent. But one monitor would be enough for a boxing game, right?

Iwata You don’t need two televisions. (laughs).

Miyamoto We were stuck for a little [...]

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August 6, 2009

Spyborgs – Combo Gameplay

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August 6, 2009

Angry Video Game Nerd: Bugs Bunny’s Crazy Castle

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August 6, 2009

Super Mario All-Stars Heading to DS or Virtual Console?

According to the latest issue of the prestigious Famitsu magazine Nintendo have issued a trademark for the Super Mario Collection.

Links have been made between Super Mario All-Stars and the proposed trademark, nothing has actually been confirmed. The title will surface for either the Wii Virtual Console or the Nintendo DS at some point in the near future.

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August 6, 2009

NESynth – virtual synthesizer for iPhone

Retro game sounds piano for iPhone. NESynth is a virtual synthesizer that simulated 8 bit sound of video games in the 80’s.

Real 8-Bit Sounds NESynth modulate wave forms of old game chip’s. The shape of waves is very real. – Three pulse wave forms (duty cycle 1:1 1:3 1:7). – Virtual triangle wave form. – White noise supporting two modes.

Sweep Pitch bending controlled by iPhone’s acceleration sensor in real time. It’s simulate the pitch bending of old game hardware frequency.

Arpeggiator “Arpeggio” is a technique of old game music. If you play any piano chord, the keyboard is sequentially pushed [...]

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August 6, 2009

G.I. JOE: The Rise of Cobra – First 10 minutes

Plot As COBRA unleashes its deadliest plot yet, the G.I. JOE TEAM is counting on YOU to lead the counterattack. Every mission is critical – and so is every G.I. JOE. Your hand-picked team of heroes must battle COBRA organization’s deadliest bosses as you snake your way through enemy territory.

Features * Assemble an elite G.I. JOE team and call in reinforcements when the mission gets down and dirty * Choose from 12 of your favorite G.I. JOEs, each with a unique set of skills and weapons * Gear up with the latest in high-tech gadgets * Jump into, steal or hijack powerful G.I. JOE or COBRA vehicles, then fire away!

NintendoFuse Podcast