IGN just returned from Austin, Texas, where we came away from Retro Studios with one of the first retail copies (in the world) of Metroid Prime Trilogy. Even development heads at the company, none of whom had yet received their own retail versions of the epic compilation, marveled at our good fortune.
Metroid Prime Trilogy includes three celebrated titles starring famed bounty hunter heroine extraordinaire Samus Aran: the original Metroid Prime, Metroid Prime 2: Echoes and Metroid Prime 3: Corruption. For Retro Studios, the games, now featured on a single dual-layered disc, are the collective result of 10 hard and rewarding years. For players, especially those who have [...]
Below is the complete list of tracks coming to the different platforms next week. The Wii tracks will go live on August 11.
* Blink-182 “Dammit” * Blink-182 “Down” * Blink-182 “Feeling This” * Blink-182 “The Rock Show” * Damone “Out Here All Night” * Fratellis “Creeping Up the Backstairs” * Fratellis “Flathead” * Fratellis “Henrietta” * KISS “100,000 Years (LIVE)” * KISS “Deuce (LIVE)” * KISS “Parasite (LIVE)” * Lenny Kravitz “Are You Gonna Go My Way” * Lenny [...]
The latest issue of Famitsu features the first look at Shadow Tower, a new Wii puzzle/platformer by Hudson Soft. You play as the shadow of a boy, making your way up a hazardous tower. Perhaps he is the safety inspector.
Being a shadow, you won’t be able to interact with the physical platforms, but rather, the shadows they cast. Lighting will play a huge role in puzzle solving, warping and changing the direction of shadows. A black butterfly follows the boy on his quest, and can help move light sources when possible.
Shadow Tower doesn’t have a release date, and it’s still unclear if it will be retail or WiiWare.[...]
Miyamoto At that point, we were going to use the substrate and we also had this proposition to use two televisions, so we looked into lining them up side by side and making a big racing game, but it wasn’t nearly powerful enough to do something like that, because it could only enlarge one image.
Miyamoto Then Takeda-san said, “If we can only use one image, how about making it a person?” That’s how the theme became boxing: we could have just one opponent. But one monitor would be enough for a boxing game, right?
Iwata You don’t need two televisions. (laughs).
Miyamoto We were stuck for a little [...]