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Posts Tagged ‘red steel 2’
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May 30, 2012

Coffee With Games – Red Steel 2

Thanks to Scott over at we have a snapshot of current play data for Red Steel 2.  For his full analysis  be sure and click on the link at the bottom of this article.

Coffee Beans 

Red Steel 2 has been out on the Wii for more than 2 years now. It was developed by Ubisoft’s Paris studio, and published by Ubisoft. The game did have a U.S. commercial for advertising, I believe two actually, and the game released with two versions being available for purchase.

One was the software only version for $49.99, and the second version was $59.99 and included a Wii MotionPlus unit which is required to play the game. Both versions have seen [...]

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June 5, 2010

Wii does Hard Core Games

Are there any “hard core” games for Wii?  I do not know how many times I have been asked that question.  I am sure you have faced it as well.  As a big Nintendo fan(boy?), it upsets me that people think my system of choice is only for “little kids games.”  Maybe Nintendo has gotten tired of this opinion as well.  Nintendo’s UK website has put together a nice video showing off some of their most “hard core” titles.  Check it out below.  However, be warned that this might put you over the edge on buying a new black Wii, as it looks pretty nice in this video.  Not only that, but Nintendo reminds us once again to get our Wii connected [...]

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March 13, 2010

Red Steel 2 – First 20 Minutes

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February 22, 2010

New Red Steel 2 Gameplay Videos on Near Final Build

Two Gameplay Videos from GameTrailers

IGN’s Craig Harris had some hands on time with the near final build of the game:

Even though it’s still not a perfect Wii Motion Plus product, it is still a very fun game with good, tight control where it counts. The lock-on technology keeps the action snappy by keeping your character pointed to the closest threat, so you can take him down without focusing too much on camera aiming. The developers implement some decent tech to keep players looking forward even when pulling the remote away from the screen to swipe the sword: the reticule will shift from its “aim” target to a simple dot when [...]

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